Can Pose Transfer Models Generate Realistic Human Motion?

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer methods-AnimateAnyone, MagicAnimate, and ExAvatar-by generating videos with actions and identities outside the training distribution and conducting a participant study about the quality of these videos. In a controlled environment of 20 distinct human actions, we find that participants, presented with the pose-transferred videos, correctly identify the desired action only $42.92 \%$ of the time. Moreover, the participants find the actions in the generated videos consistent with the reference (source) videos only $36.46 \%$ of the time. These results vary by method: participants find the splatting-based ExAvatar more consistent and photorealistic than the diffusion-based AnimateAnyone and MagicAnimate.

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Publication Details

Published
2025-05-26
DOI
https://doi.org/10.1109/fg61629.2025.11099405
Primary Topic
Balance, Gait, and Falls Prevention
Type
article
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article

Can Pose Transfer Models Generate Realistic Human Motion?

Matyáš Boháček, Vaclav Knapp
Balance, Gait, and Falls Prevention
article

Can Pose Transfer Models Generate Realistic Human Motion?

Matyáš Boháček, Vaclav Knapp
article en

Abstract

Recent pose-transfer methods aim to generate temporally consistent and fully controllable videos of human action where the motion from a reference video is reenacted by a new identity. We evaluate three state-of-the-art pose-transfer methods-AnimateAnyone, MagicAnimate, and ExAvatar-by generating videos with actions and identities outside the training distribution and conducting a participant study about the quality of these videos. In a controlled environment of 20 distinct human actions, we find that participants, presented with the pose-transferred videos, correctly identify the desired action only $42.92 \%$ of the time. Moreover, the participants find the actions in the generated videos consistent with the reference (source) videos only $36.46 \%$ of the time. These results vary by method: participants find the splatting-based ExAvatar more consistent and photorealistic than the diffusion-based AnimateAnyone and MagicAnimate.

Prague College of Psychosocial Studies (CZ), Stanford University (US)
Openalex Percentile: Top 67%
Balance, Gait, and Falls Prevention
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