Towards ML-based Assessment of Synthetic Characters Heads

Virtual environments present ever-growing requirements for their population of synthetic characters. In many applications, various character heads must provide a balanced representation of age, gender, and ethnicity. With a character count well above 10,000, manually checking and verifying the target metrics is impractical. This paper outlines a possible pipeline for generating parametric avatar heads. The main focus is the final stage, where generated character heads are evaluated for aesthetic quality metrics. The proposed quality assurance (QA) approach uses ML models trained on sparse data obtained from human evaluation. The QA ML models’ training data collection leverages in-house crowdsourcing and aims to match the assessment initially provided by the expert art direction. We illustrate the approach with heads generated using FLAME.

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Publication Details

Published
2025-05-26
DOI
https://doi.org/10.1109/fg61629.2025.11099249
Primary Topic
Natural Language Processing Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Towards ML-based Assessment of Synthetic Characters Heads

Étienne Danvoye, P. Elliott, Igor Borovikov, Karine Levonyan
Natural Language Processing Techniques
article

Towards ML-based Assessment of Synthetic Characters Heads

Étienne Danvoye, P. Elliott, Igor Borovikov, Karine Levonyan
article en

Abstract

Virtual environments present ever-growing requirements for their population of synthetic characters. In many applications, various character heads must provide a balanced representation of age, gender, and ethnicity. With a character count well above 10,000, manually checking and verifying the target metrics is impractical. This paper outlines a possible pipeline for generating parametric avatar heads. The main focus is the final stage, where generated character heads are evaluated for aesthetic quality metrics. The proposed quality assurance (QA) approach uses ML models trained on sparse data obtained from human evaluation. The QA ML models’ training data collection leverages in-house crowdsourcing and aims to match the assessment initially provided by the expert art direction. We illustrate the approach with heads generated using FLAME.

Electronic Arts (Canada) (CA), Electronic Arts (United States) (US)
Quality Education
Openalex Percentile: Top 90%
Natural Language Processing Techniques
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