Custom Condition Generation for Zero-Shot Human-Scene Interactions Synthesis
Existing methods for creating human interactions within scenes show promise for common interactions, but often fail with less frequent ones. To overcome this, we introduce a new approach that creates tailored conditions for generating these interactions without previously seen examples. This method leverages the strengths of both large language models (LLMs) and vision-language models (VLMs). Unlike the GenZI, the current state-of-the-art approach, which struggles with rare interactions due to its reliance on VLM inpainting, our method follows a three-step process: first, we generate a preliminary human posture using VLMs and then estimate this posture in three dimensions. Next, we refine the conditions to fit the specific scene and interaction by analyzing the inputs with both LLMs and VLMs. Finally, we fine-tune the placement, orientation, and posture of the human figure using specific optimization techniques. Our experimental results show that this method performs well across a wide range of interactions, including those that are less common.
Authors
- Fernando De La Torre (ORCID: https://orcid.org/0000-0002-7086-8572)
- Koichiro Niinuma (ORCID: https://orcid.org/0000-0001-8367-3988)
- László A. Jeni (ORCID: https://orcid.org/0000-0002-2830-700X)
- Ryosuke Kawamura
- Zoltán Á. Milacski (ORCID: https://orcid.org/0000-0002-3135-2936)
Institutions
- Fujitsu (United States) (US)
- Carnegie Mellon University (US)
Publication Details
- Published
- 2025-05-26
- DOI
- https://doi.org/10.1109/fg61629.2025.11099388
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00