Custom Condition Generation for Zero-Shot Human-Scene Interactions Synthesis

Existing methods for creating human interactions within scenes show promise for common interactions, but often fail with less frequent ones. To overcome this, we introduce a new approach that creates tailored conditions for generating these interactions without previously seen examples. This method leverages the strengths of both large language models (LLMs) and vision-language models (VLMs). Unlike the GenZI, the current state-of-the-art approach, which struggles with rare interactions due to its reliance on VLM inpainting, our method follows a three-step process: first, we generate a preliminary human posture using VLMs and then estimate this posture in three dimensions. Next, we refine the conditions to fit the specific scene and interaction by analyzing the inputs with both LLMs and VLMs. Finally, we fine-tune the placement, orientation, and posture of the human figure using specific optimization techniques. Our experimental results show that this method performs well across a wide range of interactions, including those that are less common.

Authors

Institutions

Publication Details

Published
2025-05-26
DOI
https://doi.org/10.1109/fg61629.2025.11099388
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Custom Condition Generation for Zero-Shot Human-Scene Interactions Synthesis

Fernando De La Torre, Koichiro Niinuma, László A. Jeni, Ryosuke Kawamura et al.
Human Motion and Animation
article

Custom Condition Generation for Zero-Shot Human-Scene Interactions Synthesis

Fernando De La Torre, Koichiro Niinuma, László A. Jeni, Ryosuke Kawamura, Zoltán Á. Milacski
article en

Abstract

Existing methods for creating human interactions within scenes show promise for common interactions, but often fail with less frequent ones. To overcome this, we introduce a new approach that creates tailored conditions for generating these interactions without previously seen examples. This method leverages the strengths of both large language models (LLMs) and vision-language models (VLMs). Unlike the GenZI, the current state-of-the-art approach, which struggles with rare interactions due to its reliance on VLM inpainting, our method follows a three-step process: first, we generate a preliminary human posture using VLMs and then estimate this posture in three dimensions. Next, we refine the conditions to fit the specific scene and interaction by analyzing the inputs with both LLMs and VLMs. Finally, we fine-tune the placement, orientation, and posture of the human figure using specific optimization techniques. Our experimental results show that this method performs well across a wide range of interactions, including those that are less common.

Fujitsu (United States) (US), Carnegie Mellon University (US)
Openalex Percentile: Top 77%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Custom Condition Generation for Zero-Shot Human-Scene Interactions Synthesis — Fernando De La Torre, Koichiro Niinuma, et al. · (2025) | TGRS Research Map | TGRS