PROSPECTS FOR GAMIFICATION OF MEDIA ORGANIZATION MANAGEMENT

The article deals with the problematic of using promising management tools in modern organizations based on gamification. Gamification of management is associated with the incorporation of game elements into management processes, forming emotional and social involvement, a sense of belonging among participants in management processes. Gamification and the prospects for its use are considered using media organizations as an example. The purpose of the study is to analyze the essence of gamification and assess the possibilities and prospects for its use in the management systems of media industry organizations. The study revealed similarities and differences between gamification and the use of game theory models in management. It is shown that digital transformation and digitalization of the media industry create favorable conditions for gamification. Another factor that has a positive impact on the implementation of gamification tools in media organizations is the spread of hybrid business models in the sphere that combine traditional and online work.

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Publication Details

Journal
RSUH/RGGU Bulletin Series Economics Management Law
Published
2025-01-01
DOI
https://doi.org/10.28995/2073-6304-2025-2-8-22
Primary Topic
Educational Innovations and Challenges
Type
article
Field-Weighted Citation Impact
0.00
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article

PROSPECTS FOR GAMIFICATION OF MEDIA ORGANIZATION MANAGEMENT

O. A. Shamina, Olga A. Sharapova, Vladimir Plotnikov
RSUH/RGGU Bulletin Series Economics Management Law
Educational Innovations and Challenges
article

PROSPECTS FOR GAMIFICATION OF MEDIA ORGANIZATION MANAGEMENT

O. A. Shamina, Olga A. Sharapova, Vladimir Plotnikov
article en

Abstract

The article deals with the problematic of using promising management tools in modern organizations based on gamification. Gamification of management is associated with the incorporation of game elements into management processes, forming emotional and social involvement, a sense of belonging among participants in management processes. Gamification and the prospects for its use are considered using media organizations as an example. The purpose of the study is to analyze the essence of gamification and assess the possibilities and prospects for its use in the management systems of media industry organizations. The study revealed similarities and differences between gamification and the use of game theory models in management. It is shown that digital transformation and digitalization of the media industry create favorable conditions for gamification. Another factor that has a positive impact on the implementation of gamification tools in media organizations is the spread of hybrid business models in the sphere that combine traditional and online work.

RSUH/RGGU Bulletin Series Economics Management Law(2)
Openalex Percentile: Top 71%
Educational Innovations and Challenges
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