Multimodal Instructional Materials in Game-Based English Language Teaching: A Comprehensive Study

This study examined the effectiveness of using multimodal instructional materials in game-based language teaching strategies in improving the Most Essential Learning Competency (MELC) on the performance on visual-verbal relationships of Grade 8 students interms of interpreting data presented in tables, graphs, and information gaps, presenting information using diagrams and recognizing the importance of graphical presentation of data. The data gathered through a comprehensive test and an interview wasanalyzed using the Braun and Clarke Thematic Analytical Framework. Findings revealed that the performances of the respondents differ before and after the use of multimodal instructional materials in a game-based language teaching strategy. Engaging, beneficial,and enhancement were the three themes that have emerged regarding the experiences of the respondents when exposed to multimodal instructional materials in game-based language teaching strategy. Based on the findings and conclusion, using multimodal instructional materials in game-based English language teaching strategy to improve the students’ learning performance is highly recommended.

Authors

Institutions

Publication Details

Journal
INTERNATIONAL JOURNAL OF RESEARCH IN SOCIAL SCIENCE AND HUMANITIES
Published
2025-01-01
DOI
https://doi.org/10.47505/ijrss.2025.7.7
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Multimodal Instructional Materials in Game-Based English Language Teaching: A Comprehensive Study

EVELYN C. CARESOSA
INTERNATIONAL JOURNAL OF RESEARCH IN SOCIAL SCIENCE AND HUMANITIES
Digital Storytelling and Education
article

Multimodal Instructional Materials in Game-Based English Language Teaching: A Comprehensive Study

EVELYN C. CARESOSA
article en

Abstract

This study examined the effectiveness of using multimodal instructional materials in game-based language teaching strategies in improving the Most Essential Learning Competency (MELC) on the performance on visual-verbal relationships of Grade 8 students interms of interpreting data presented in tables, graphs, and information gaps, presenting information using diagrams and recognizing the importance of graphical presentation of data. The data gathered through a comprehensive test and an interview wasanalyzed using the Braun and Clarke Thematic Analytical Framework. Findings revealed that the performances of the respondents differ before and after the use of multimodal instructional materials in a game-based language teaching strategy. Engaging, beneficial,and enhancement were the three themes that have emerged regarding the experiences of the respondents when exposed to multimodal instructional materials in game-based language teaching strategy. Based on the findings and conclusion, using multimodal instructional materials in game-based English language teaching strategy to improve the students’ learning performance is highly recommended.

INTERNATIONAL JOURNAL OF RESEARCH IN SOCIAL SCIENCE AND HUMANITIESVol. 06(07)
Cebu Technological University (PH)
Openalex Percentile: Top 73%
Digital Storytelling and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.