The use of Gaming and Geodata Visualisation in Preparation for High Arctic Research Fieldwork

Fieldwork is essential in many scientific disciplines, providing critical data for validating simulations and ground truthing. However, fieldwork is often costly, logistically challenging, and may require travel to remote or hazardous locations, necessitating thorough preparation and safety measures. Training in fieldwork skills begins at the university level, but proficiency is gained through experience over time. The University Centre in Svalbard emphasises Arctic fieldwork, integrating classroom instruction with on-site training. To enhance student preparation, we developed games and visualisation tools to help anticipate and manage fieldwork challenges. This article showcases several video games and outlines a guide for creating a video game using various data sources — satellite and aerial imagery, point clouds from remotely piloted aircraft systems (RPAS) — to explore Svalbard’s landscape. This versatile approach can be adapted to other regions or applications. Geographic Information Systems (GIS) are used to create thematic games, and we demonstrate visualisation techniques for teaching, publications, and outreach, including Virtual Reality (VR). Additionally, we explain how handheld LiDAR can scan and incorporate small local areas into the games, and how Micro-CT data can be used to explore microscale environments, such as a virtual flight through a snowpack. All methods use open-source products, or products with a limited, but free licence.

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Publication Details

Journal
First Break
Published
2025-08-01
DOI
https://doi.org/10.3997/1365-2397.fb2025060
Primary Topic
Geographic Information Systems Studies
Type
article
Field-Weighted Citation Impact
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article

The use of Gaming and Geodata Visualisation in Preparation for High Arctic Research Fieldwork

Rafael Horota, Kim Senger, Marius O. Jonassen, Daniel Kramer et al.
1 links
First Break
Geographic Information Systems Studies
article

The use of Gaming and Geodata Visualisation in Preparation for High Arctic Research Fieldwork

Rafael Horota, Kim Senger, Marius O. Jonassen, Daniel Kramer, Solveig Solem
article en

Abstract

Fieldwork is essential in many scientific disciplines, providing critical data for validating simulations and ground truthing. However, fieldwork is often costly, logistically challenging, and may require travel to remote or hazardous locations, necessitating thorough preparation and safety measures. Training in fieldwork skills begins at the university level, but proficiency is gained through experience over time. The University Centre in Svalbard emphasises Arctic fieldwork, integrating classroom instruction with on-site training. To enhance student preparation, we developed games and visualisation tools to help anticipate and manage fieldwork challenges. This article showcases several video games and outlines a guide for creating a video game using various data sources — satellite and aerial imagery, point clouds from remotely piloted aircraft systems (RPAS) — to explore Svalbard’s landscape. This versatile approach can be adapted to other regions or applications. Geographic Information Systems (GIS) are used to create thematic games, and we demonstrate visualisation techniques for teaching, publications, and outreach, including Virtual Reality (VR). Additionally, we explain how handheld LiDAR can scan and incorporate small local areas into the games, and how Micro-CT data can be used to explore microscale environments, such as a virtual flight through a snowpack. All methods use open-source products, or products with a limited, but free licence.

First BreakVol. 43(8)
Université de Sherbrooke (CA), Norwegian University of Science and Technology (NO), Center for Northern Studies (CA), University Centre in Svalbard (SJ)
Climate action
Openalex Percentile: Top 75%
Geographic Information Systems Studies
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