Screening capabilities for the 3D dyscalculia identification game framework

Dyscalculia, a learning difficulty in mathematics, remains a concealed challenge affecting individuals of average intelligence or remarkable creativity. This inconspicuous disability often leads teacher to misinterpret students as lacking intellect. Regrettably, this condition can prompt students to disengage from routine activities, resulting in diminished performance and self-confidence. To address this issue, our research introduces a serious game framework, namely the “3D-dyscalculia identification game framework” (3D-DIG framework), integrating a screening feature aimed at detecting mathematical shortcomings in students. This paper focuses on detailing the screening feature, wherein a Petri net structure orchestrates its functionality within the 3D game environment. Specifically, our study highlights how this feature assesses and captures potential student deficiencies during work on game challenges. Employing game engine, and web server technologies, the dyscalculia screening feature captures students' responses, enabling an evaluation of their mathematical proficiency. Analysis of student data affirms that the screening feature's in identifying potential mathematics-related deficiencies. Moreover, the 3D game incorporates a distinctive element: it notifies teachers when a student surpasses a 60-second threshold while solving a problem, facilitating timely interventions. By offering actionable insights, the framework empowers teacher to identify student with the mathematics' deficiency and support the student with the appropriate intervention.

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Publication Details

Journal
Bulletin of Electrical Engineering and Informatics
Published
2025-08-01
DOI
https://doi.org/10.11591/eei.v14i4.8765
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
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article

Screening capabilities for the 3D dyscalculia identification game framework

Ahmad Naim Che Pee, Sazilah Salam, Ary Setijadi Prihatmanto, Bambang Pudjoatmodjo et al.
Bulletin of Electrical Engineering and Informatics
Intelligent Tutoring Systems and Adaptive Learning
article

Screening capabilities for the 3D dyscalculia identification game framework

Ahmad Naim Che Pee, Sazilah Salam, Ary Setijadi Prihatmanto, Bambang Pudjoatmodjo, Rikman Aherliwan Rudavan
article en

Abstract

Dyscalculia, a learning difficulty in mathematics, remains a concealed challenge affecting individuals of average intelligence or remarkable creativity. This inconspicuous disability often leads teacher to misinterpret students as lacking intellect. Regrettably, this condition can prompt students to disengage from routine activities, resulting in diminished performance and self-confidence. To address this issue, our research introduces a serious game framework, namely the “3D-dyscalculia identification game framework” (3D-DIG framework), integrating a screening feature aimed at detecting mathematical shortcomings in students. This paper focuses on detailing the screening feature, wherein a Petri net structure orchestrates its functionality within the 3D game environment. Specifically, our study highlights how this feature assesses and captures potential student deficiencies during work on game challenges. Employing game engine, and web server technologies, the dyscalculia screening feature captures students' responses, enabling an evaluation of their mathematical proficiency. Analysis of student data affirms that the screening feature's in identifying potential mathematics-related deficiencies. Moreover, the 3D game incorporates a distinctive element: it notifies teachers when a student surpasses a 60-second threshold while solving a problem, facilitating timely interventions. By offering actionable insights, the framework empowers teacher to identify student with the mathematics' deficiency and support the student with the appropriate intervention.

Bulletin of Electrical Engineering and InformaticsVol. 14(4)
Bandung Institute of Technology (ID), Technical University of Malaysia Malacca (MY), Telkom University (ID)
Openalex Percentile: Top 90%
Intelligent Tutoring Systems and Adaptive Learning
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