Rancang Bangun Webgame Edukasi Sebagai Media Pembelajaran Bahasa Inggris Maritim

The phenomenon of online game addiction is increasing among students, including students at the Indonesian State Maritime Polytechnic (Polimarin). They tend to spend time to playing game which decrease their academic performance. Apart from that, students also face challenges in learning through traditional learning methods which tend to be less interesting and boring, especially when learning English. English language skills are an important aspect that must be mastered by shipping students, because this language is widely used in the international maritime world. To improve students' English skills, an interactive and fun maritime English learning web game was built that can increase their interest in learning English in a more interesting way. The development method used the waterfall model, which consisted of the stages of analysis, design, implementation, testing and maintenance. At the analysis stage, user needs were identified to understand the most relevant and interesting content for students. Then, the interface and game mechanisms were designed to be attractive and easy to access. The implementation was carried out using responsive web technology so that it can be accessed via computer or mobile devices. The features in the web game were designed to enrich vocabulary, sentence understanding and English communication skills, which were relevant to the needs of the maritime studies field. Web game-based learning media provided a good learning experience in improving the quality and effectiveness of the teaching and learning process. Web games can be an innovative solution in increasing student learning motivation and helping students understand the material in a fun and interactive way.Keywords: learning media; maritime English; webgame.

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Publication Details

Journal
Jurnal Informatika Jurnal Pengembangan IT
Published
2025-07-11
DOI
https://doi.org/10.30591/jpit.v10i3.7931
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Rancang Bangun Webgame Edukasi Sebagai Media Pembelajaran Bahasa Inggris Maritim

Fajar Sari Kurniawan, Dhesi Wulan Sari, Purwanto Purwanto
Jurnal Informatika Jurnal Pengembangan IT
Edcuational Technology Systems
article

Rancang Bangun Webgame Edukasi Sebagai Media Pembelajaran Bahasa Inggris Maritim

Fajar Sari Kurniawan, Dhesi Wulan Sari, Purwanto Purwanto
article en

Abstract

The phenomenon of online game addiction is increasing among students, including students at the Indonesian State Maritime Polytechnic (Polimarin). They tend to spend time to playing game which decrease their academic performance. Apart from that, students also face challenges in learning through traditional learning methods which tend to be less interesting and boring, especially when learning English. English language skills are an important aspect that must be mastered by shipping students, because this language is widely used in the international maritime world. To improve students' English skills, an interactive and fun maritime English learning web game was built that can increase their interest in learning English in a more interesting way. The development method used the waterfall model, which consisted of the stages of analysis, design, implementation, testing and maintenance. At the analysis stage, user needs were identified to understand the most relevant and interesting content for students. Then, the interface and game mechanisms were designed to be attractive and easy to access. The implementation was carried out using responsive web technology so that it can be accessed via computer or mobile devices. The features in the web game were designed to enrich vocabulary, sentence understanding and English communication skills, which were relevant to the needs of the maritime studies field. Web game-based learning media provided a good learning experience in improving the quality and effectiveness of the teaching and learning process. Web games can be an innovative solution in increasing student learning motivation and helping students understand the material in a fun and interactive way.Keywords: learning media; maritime English; webgame.

Jurnal Informatika Jurnal Pengembangan ITVol. 10(3)
Quality Education
Openalex Percentile: Top 90%
Edcuational Technology Systems
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