The Relationship Between Computational and Creative Thinking in Preschool Children: An Application Through Gamification and Artificial Intelligence-Supported Constructivist Personalized Learning Environment

Background/purpose. In response to the increasing need to foster future-ready competencies, this study investigates the relationship between computational thinking (CT) and creative thinking (CrT) in early childhood. Traditional early education often overlooks the integration of these higher-order cognitive skills. This research aims to examine how a constructivist personalized learning Environment—integrating gamification and artificial intelligence—can simultaneously develop CT and CrT among preschool learners. Materials/methods. A mixed-methods design was employed, involving 30 preschool children in Kindergarten Year 2 at a university demonstration school. Participants engaged in adaptive learning tasks delivered through a constructivist, gamified platform enhanced by AI. Quantitative data were collected using validated CT and CrT assessment tools, while qualitative data were derived from protocol-based interviews and performance observations. Results. The findings indicated high proficiency in both CT (mean = 33.36/40; 83.4%) and CrT (mean = 28.47/40; 71.18%). Strong correlations were observed between CT and CrT total scores (r = .74, p < .01), especially between Pattern Recognition and Fluency (r = .66) and Decomposition and Originality (r = .57). Qualitative data supported these outcomes, revealing that children applied structured problem-solving and imaginative strategies concurrently in open-ended tasks. Conclusion. CT and CrT are mutually reinforcing cognitive domains that can be effectively developed through constructivist, personalized, and technology-enhanced learning environments. The integration of gamification and AI in early education facilitates engagement, differentiation, and cognitive growth, offering a promising model for cultivating foundational 21st-century thinking skills.

Authors

Publication Details

Journal
Educational Process International Journal
Published
2025-01-01
DOI
https://doi.org/10.22521/edupij.2025.17.337
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

The Relationship Between Computational and Creative Thinking in Preschool Children: An Application Through Gamification and Artificial Intelligence-Supported Constructivist Personalized Learning Environment

Issara Kanjug, Chinnaphat Junruang
1 citations
Educational Process International Journal
Educational Games and Gamification
3.44
article

The Relationship Between Computational and Creative Thinking in Preschool Children: An Application Through Gamification and Artificial Intelligence-Supported Constructivist Personalized Learning Environment

Issara Kanjug, Chinnaphat Junruang
article en
1 citations

Abstract

Background/purpose. In response to the increasing need to foster future-ready competencies, this study investigates the relationship between computational thinking (CT) and creative thinking (CrT) in early childhood. Traditional early education often overlooks the integration of these higher-order cognitive skills. This research aims to examine how a constructivist personalized learning Environment—integrating gamification and artificial intelligence—can simultaneously develop CT and CrT among preschool learners. Materials/methods. A mixed-methods design was employed, involving 30 preschool children in Kindergarten Year 2 at a university demonstration school. Participants engaged in adaptive learning tasks delivered through a constructivist, gamified platform enhanced by AI. Quantitative data were collected using validated CT and CrT assessment tools, while qualitative data were derived from protocol-based interviews and performance observations. Results. The findings indicated high proficiency in both CT (mean = 33.36/40; 83.4%) and CrT (mean = 28.47/40; 71.18%). Strong correlations were observed between CT and CrT total scores (r = .74, p < .01), especially between Pattern Recognition and Fluency (r = .66) and Decomposition and Originality (r = .57). Qualitative data supported these outcomes, revealing that children applied structured problem-solving and imaginative strategies concurrently in open-ended tasks. Conclusion. CT and CrT are mutually reinforcing cognitive domains that can be effectively developed through constructivist, personalized, and technology-enhanced learning environments. The integration of gamification and AI in early education facilitates engagement, differentiation, and cognitive growth, offering a promising model for cultivating foundational 21st-century thinking skills.

Educational Process International JournalVol. 17(1)
Quality Education
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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The Relationship Between Computational and Creative Thinking in Preschool Children: An Application Through Gamification and Artificial Intelligence-Supported Constructivist Personalized Learning Environment — Issara Kanjug, Chinnaphat Junruang · Educational Process International Journal (2025) | TGRS Research Map | TGRS