DESIGNING CONSTRUCTIVE TOYS TO FOSTER GEOMETRIC EXPLORATION IN EARLY CHILDHOOD EDUCATION

During the ages of 4 to 6, children experience substantial growth and development. Interaction with their surroundings becomes a crucial catalyst for their cognitive development. Constructive beam play emerges as an effective medium, but its limitations can diminish children’s interest. This study endeavors to design innovative beam gaming tools that cater to the needs and preferences of 4-6 year olds and facilitate their optimal development. The research methodology employed involves qualitative methods guided by a user-centered design approach. The resulting final design emerges as a potent tool capable of strengthening various aspects of children’s development. These measures underscore the paramount importance of incorporating children’s needs and preferences into the design process. By doing so, the final product becomes more pertinent and suitable for children’s use. The culmination of this study yielded a constructive beam APE design that incorporates safety materials. Additionally, it encompasses a constructive system specifically designed for children aged 4 to 6. Furthermore, the child demonstrated focus and problem-solving abilities during the duration of each instruction and the use of playing cards.

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Publication Details

Journal
Gorga Jurnal Seni Rupa
Published
2024-12-27
DOI
https://doi.org/10.24114/gr.v13i2.62761
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

DESIGNING CONSTRUCTIVE TOYS TO FOSTER GEOMETRIC EXPLORATION IN EARLY CHILDHOOD EDUCATION

Nurul Fitriana Bahri, Asep Sufyan Muhakik Atamtajani, Eka Intan Kumala Putri
Gorga Jurnal Seni Rupa
Augmented Reality Applications
article

DESIGNING CONSTRUCTIVE TOYS TO FOSTER GEOMETRIC EXPLORATION IN EARLY CHILDHOOD EDUCATION

Nurul Fitriana Bahri, Asep Sufyan Muhakik Atamtajani, Eka Intan Kumala Putri
article en

Abstract

During the ages of 4 to 6, children experience substantial growth and development. Interaction with their surroundings becomes a crucial catalyst for their cognitive development. Constructive beam play emerges as an effective medium, but its limitations can diminish children’s interest. This study endeavors to design innovative beam gaming tools that cater to the needs and preferences of 4-6 year olds and facilitate their optimal development. The research methodology employed involves qualitative methods guided by a user-centered design approach. The resulting final design emerges as a potent tool capable of strengthening various aspects of children’s development. These measures underscore the paramount importance of incorporating children’s needs and preferences into the design process. By doing so, the final product becomes more pertinent and suitable for children’s use. The culmination of this study yielded a constructive beam APE design that incorporates safety materials. Additionally, it encompasses a constructive system specifically designed for children aged 4 to 6. Furthermore, the child demonstrated focus and problem-solving abilities during the duration of each instruction and the use of playing cards.

Gorga Jurnal Seni RupaVol. 13(2)
Telkom University (ID)
Openalex Percentile: Top 69%
Augmented Reality Applications
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