PUZZLE DESIGN FOR ENHANCING BIBLE STORY LEARNING FOR CHILDREN 4-6 YEARS OLD

In the contemporary era characterized by novel distractions and challenges, we frequently observe the diminished comprehension of biblical narratives within religious education settings, including St. Gabriel Sunday School. Despite ongoing efforts to convey religious messages in a creative and captivating manner, numerous children encounter difficulties in comprehending and internalizing the moral teachings encapsulated within the scriptures. This presents a pertinent inquiry regarding the most effective strategies to engage the younger generation with religious messages in this rapidly evolving and intricate global environment. The primary objective of this research is to design an educational puzzle as a medium for acquiring biblical narratives for children aged 4 to 6 years. Utilizing the SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) design methodology, this research identifies and develops puzzles that are engaging and facilitate children’s comprehension of biblical narratives. The puzzle is meticulously crafted to enhance children’s engagement and proficiency through an interactive and enjoyable learning experience. The anticipated outcomes of this research include the development of an effective and engaging educational puzzle tailored for children aged 4 to 6 years, thereby supporting their biblical knowledge and overall development.

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Publication Details

Journal
Gorga Jurnal Seni Rupa
Published
2024-12-27
DOI
https://doi.org/10.24114/gr.v13i2.62889
Primary Topic
Educational Methods and Impacts
Type
article
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article

PUZZLE DESIGN FOR ENHANCING BIBLE STORY LEARNING FOR CHILDREN 4-6 YEARS OLD

Martiyadi Nurhidayat, Nurul Fitriana Bahri, Carrolina Thessalonica Merielle
Gorga Jurnal Seni Rupa
Educational Methods and Impacts
article

PUZZLE DESIGN FOR ENHANCING BIBLE STORY LEARNING FOR CHILDREN 4-6 YEARS OLD

Martiyadi Nurhidayat, Nurul Fitriana Bahri, Carrolina Thessalonica Merielle
article en

Abstract

In the contemporary era characterized by novel distractions and challenges, we frequently observe the diminished comprehension of biblical narratives within religious education settings, including St. Gabriel Sunday School. Despite ongoing efforts to convey religious messages in a creative and captivating manner, numerous children encounter difficulties in comprehending and internalizing the moral teachings encapsulated within the scriptures. This presents a pertinent inquiry regarding the most effective strategies to engage the younger generation with religious messages in this rapidly evolving and intricate global environment. The primary objective of this research is to design an educational puzzle as a medium for acquiring biblical narratives for children aged 4 to 6 years. Utilizing the SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse) design methodology, this research identifies and develops puzzles that are engaging and facilitate children’s comprehension of biblical narratives. The puzzle is meticulously crafted to enhance children’s engagement and proficiency through an interactive and enjoyable learning experience. The anticipated outcomes of this research include the development of an effective and engaging educational puzzle tailored for children aged 4 to 6 years, thereby supporting their biblical knowledge and overall development.

Gorga Jurnal Seni RupaVol. 13(2)
Telkom University (ID)
Quality Education
Openalex Percentile: Top 56%
Educational Methods and Impacts
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PUZZLE DESIGN FOR ENHANCING BIBLE STORY LEARNING FOR CHILDREN 4-6 YEARS OLD — Martiyadi Nurhidayat, Nurul Fitriana Bahri, et al. · Gorga Jurnal Seni Rupa (2024) | TGRS Research Map | TGRS