Serious Video Game for Teaching Pediatric Emergency Medicine
Third-year medical students randomized to the created serious game or traditional simulation had similar knowledge acquisition and change in self-perceived confidence for managing septic shock but not in confidence gain for recognizing septic shock. While the traditional group found the experience more realistic, both groups had comparable enjoyment and levels of interest in doing more similar simulations.
Authors
- Christopher Cannavino
- Austin Lange
- Ashish Shah (ORCID: https://orcid.org/0000-0002-3375-7865)
- Helen Harvey (ORCID: https://orcid.org/0000-0001-5835-9575)
- Daniel Ichwan (ORCID: https://orcid.org/0000-0002-9334-4990)
Institutions
- University of Southern California (US)
- LAC+USC Medical Center (US)
- Medical College of Wisconsin (US)
- Rady Children's Hospital-San Diego (US)
- Innovative Clinical Research (US)
Publication Details
- Journal
- Pediatric Emergency Care
- Published
- 2025-08-05
- DOI
- https://doi.org/10.1097/pec.0000000000003455
- Primary Topic
- Simulation-Based Education in Healthcare
- Type
- article
- Field-Weighted Citation Impact
- 0.00