Serious Video Game for Teaching Pediatric Emergency Medicine

Third-year medical students randomized to the created serious game or traditional simulation had similar knowledge acquisition and change in self-perceived confidence for managing septic shock but not in confidence gain for recognizing septic shock. While the traditional group found the experience more realistic, both groups had comparable enjoyment and levels of interest in doing more similar simulations.

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Publication Details

Journal
Pediatric Emergency Care
Published
2025-08-05
DOI
https://doi.org/10.1097/pec.0000000000003455
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
0.00
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article

Serious Video Game for Teaching Pediatric Emergency Medicine

Christopher Cannavino, Austin Lange, Ashish Shah, Helen Harvey et al.
Pediatric Emergency Care
Simulation-Based Education in Healthcare
article

Serious Video Game for Teaching Pediatric Emergency Medicine

Christopher Cannavino, Austin Lange, Ashish Shah, Helen Harvey, Daniel Ichwan
article en

Abstract

Third-year medical students randomized to the created serious game or traditional simulation had similar knowledge acquisition and change in self-perceived confidence for managing septic shock but not in confidence gain for recognizing septic shock. While the traditional group found the experience more realistic, both groups had comparable enjoyment and levels of interest in doing more similar simulations.

Pediatric Emergency CareVol. 41(11)
University of Southern California (US), LAC+USC Medical Center (US), Medical College of Wisconsin (US), Rady Children's Hospital-San Diego (US), Innovative Clinical Research (US)
Quality Education
Openalex Percentile: Top 75%
Simulation-Based Education in Healthcare
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