A survey on surface reconstruction based on 3D Gaussian splatting

Surface reconstruction is a foundational topic in computer graphics and has gained substantial research interest in recent years. With the emergence of advanced neural radiance fields (NeRFs) and 3D Gaussian splatting (3D GS), numerous innovative many novel algorithms for 3D model surface reconstruction have been developed. The rapid expansion of this field presents challenges in tracking ongoing advancements. This survey aims to present core methodologies for the surface reconstruction of 3D models and establish a structured roadmap that encompasses 3D representations, reconstruction methods, datasets, and related applications. Specifically, we introduce 3D representations using 3D Gaussians as the central framework. Additionally, we provide a comprehensive overview of the rapidly evolving surface reconstruction methods based on 3D Gaussian splatting. We categorize the primary phases of surface reconstruction algorithms for 3D models into scene representation, Gaussian optimization, and surface structure extraction. Finally, we review the available datasets, applications, and challenges and suggest potential future research directions in this domain. Through this survey, we aim to provide valuable resources that support and inspire researchers in the field, fostering advancements in 3D reconstruction technologies.

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Publication Details

Journal
PeerJ Computer Science
Published
2025-08-05
DOI
https://doi.org/10.7717/peerj-cs.3034
Citations
3
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
4.00
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article

A survey on surface reconstruction based on 3D Gaussian splatting

Zheng Xu, Yuanhang Cheng, Gang Chen, Feng Li et al.
3 citations
PeerJ Computer Science
3D Shape Modeling and Analysis
4.00
article

A survey on surface reconstruction based on 3D Gaussian splatting

Zheng Xu, Yuanhang Cheng, Gang Chen, Feng Li, Lingyu Chen
article en
3 citations

Abstract

Surface reconstruction is a foundational topic in computer graphics and has gained substantial research interest in recent years. With the emergence of advanced neural radiance fields (NeRFs) and 3D Gaussian splatting (3D GS), numerous innovative many novel algorithms for 3D model surface reconstruction have been developed. The rapid expansion of this field presents challenges in tracking ongoing advancements. This survey aims to present core methodologies for the surface reconstruction of 3D models and establish a structured roadmap that encompasses 3D representations, reconstruction methods, datasets, and related applications. Specifically, we introduce 3D representations using 3D Gaussians as the central framework. Additionally, we provide a comprehensive overview of the rapidly evolving surface reconstruction methods based on 3D Gaussian splatting. We categorize the primary phases of surface reconstruction algorithms for 3D models into scene representation, Gaussian optimization, and surface structure extraction. Finally, we review the available datasets, applications, and challenges and suggest potential future research directions in this domain. Through this survey, we aim to provide valuable resources that support and inspire researchers in the field, fostering advancements in 3D reconstruction technologies.

PeerJ Computer ScienceVol. 11
PLA Information Engineering University (CN)
Sustainable cities and communities
Openalex Percentile: Top 6%
3D Shape Modeling and Analysis
4.00
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A survey on surface reconstruction based on 3D Gaussian splatting — Zheng Xu, Yuanhang Cheng, et al. · PeerJ Computer Science (2025) | TGRS Research Map | TGRS