Transforming Healthcare Training: Personalized and Gamified First Aid Education

The growth in interest has shown great promise in game‐based learning, with particular potential found in healthcare for first aid training. This study indicates that the issues with conventional first aid training, such as with nonexperts and youth, can be resolved by games. The present study is aimed at designing, implementing, and evaluating a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance user motivation, knowledge retention, and practical application of first aid techniques. Feedback was incorporated in the design process to make sure the refinement of low‐fidelity and high‐fidelity prototypes to ensure usability and accuracy with an interrater reliability (IRR) coefficient of 90%, confirming the gamified system’s effectiveness and reliability. A quasiexperimental study was conducted with 40 students aged 12–15 years, divided into a control group ( n = 20) who received traditional lessons and an experimental group ( n = 20) trained using the gamified prototype. Pretest results showed equal performance in both groups, while posttest results revealed significant improvement in the experimental group’s performance through statistical analysis t = −23.77, df = 24, p < 0.05. The gamified approach increased engagement, improved knowledge retention, and increased learner’s confidence in applying first aid skills in real‐life scenarios, contributing to improved public health outcomes.

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Publication Details

Journal
Human Behavior and Emerging Technologies
Published
2025-01-01
DOI
https://doi.org/10.1155/hbe2/8256881
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Transforming Healthcare Training: Personalized and Gamified First Aid Education

Fadhilah Rosdi, Kashif Ishaq, Naeem A. Nawaz, Atif Alvi et al.
1 links
Human Behavior and Emerging Technologies
Educational Games and Gamification
article

Transforming Healthcare Training: Personalized and Gamified First Aid Education

Fadhilah Rosdi, Kashif Ishaq, Naeem A. Nawaz, Atif Alvi, Fatima Farooq
article en

Abstract

The growth in interest has shown great promise in game‐based learning, with particular potential found in healthcare for first aid training. This study indicates that the issues with conventional first aid training, such as with nonexperts and youth, can be resolved by games. The present study is aimed at designing, implementing, and evaluating a gamified first aid training system using the First Aid Serious Game Design Model (FASGDM) to enhance user motivation, knowledge retention, and practical application of first aid techniques. Feedback was incorporated in the design process to make sure the refinement of low‐fidelity and high‐fidelity prototypes to ensure usability and accuracy with an interrater reliability (IRR) coefficient of 90%, confirming the gamified system’s effectiveness and reliability. A quasiexperimental study was conducted with 40 students aged 12–15 years, divided into a control group ( n = 20) who received traditional lessons and an experimental group ( n = 20) trained using the gamified prototype. Pretest results showed equal performance in both groups, while posttest results revealed significant improvement in the experimental group’s performance through statistical analysis t = −23.77, df = 24, p < 0.05. The gamified approach increased engagement, improved knowledge retention, and increased learner’s confidence in applying first aid skills in real‐life scenarios, contributing to improved public health outcomes.

Human Behavior and Emerging TechnologiesVol. 2025(1)
University of Management and Technology (PK), National University of Malaysia (MY)
Universiti Kebangsaan Malaysia
Openalex Percentile: Top 79%
Educational Games and Gamification
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Transforming Healthcare Training: Personalized and Gamified First Aid Education — Fadhilah Rosdi, Kashif Ishaq, et al. · Human Behavior and Emerging Technologies (2025) | TGRS Research Map | TGRS