Authentic experience in the metaverse: a situated cognition perspective of metaverse food festivals

Purpose Anchored in embeddedness, embodiment and extension principles from situated cognition theory, this study aims to propose a model to explain customer experience in the metaverse. Design/methodology/approach This study tests the proposed model using partial least squares structural equation modeling (PLS-SEM) on usable data from 816 individuals who attended a metaverse food festival. Findings This study demonstrates the role of authentic experiences in activating customers’ mental imagery in the metaverse. This mental imagery, in turn, enhances customers’ sense of presence, which is crucial for an immersive metaverse experience. The study also shows how this heightened sense of presence, alongside subjective well-being, plays a critical role in shaping purchase intentions, both directly and indirectly, in the metaverse. Practical implications The insights suggest that prioritizing authenticity is a viable strategy for brands seeking to leverage the metaverse, as fostering enriched mental imagery and a strong sense of presence can strengthen subjective well-being and stimulate purchase intentions among customers. Originality/value This study enriches understanding by establishing a model that offers a seminal explanation of customer experience in the metaverse from a situated cognition perspective supported by field data from participants of a metaverse food festival.

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Institutions

Publication Details

Journal
International Journal of Contemporary Hospitality Management
Published
2025-08-05
DOI
https://doi.org/10.1108/ijchm-10-2024-1549
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
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article

Authentic experience in the metaverse: a situated cognition perspective of metaverse food festivals

Xin‐Jean Lim, Jun‐Hwa Cheah, Jennifer Yee‐Shan Chang, Weng Marc Lim et al.
3 citations
International Journal of Contemporary Hospitality Management
Virtual Reality Applications and Impacts
5.81
article

Authentic experience in the metaverse: a situated cognition perspective of metaverse food festivals

Xin‐Jean Lim, Jun‐Hwa Cheah, Jennifer Yee‐Shan Chang, Weng Marc Lim, Xi Luo
article en
3 citations

Abstract

Purpose Anchored in embeddedness, embodiment and extension principles from situated cognition theory, this study aims to propose a model to explain customer experience in the metaverse. Design/methodology/approach This study tests the proposed model using partial least squares structural equation modeling (PLS-SEM) on usable data from 816 individuals who attended a metaverse food festival. Findings This study demonstrates the role of authentic experiences in activating customers’ mental imagery in the metaverse. This mental imagery, in turn, enhances customers’ sense of presence, which is crucial for an immersive metaverse experience. The study also shows how this heightened sense of presence, alongside subjective well-being, plays a critical role in shaping purchase intentions, both directly and indirectly, in the metaverse. Practical implications The insights suggest that prioritizing authenticity is a viable strategy for brands seeking to leverage the metaverse, as fostering enriched mental imagery and a strong sense of presence can strengthen subjective well-being and stimulate purchase intentions among customers. Originality/value This study enriches understanding by establishing a model that offers a seminal explanation of customer experience in the metaverse from a situated cognition perspective supported by field data from participants of a metaverse food festival.

International Journal of Contemporary Hospitality ManagementVol. 37(9)
University of Essex (GB), University of East Anglia (GB), Universiti Putra Malaysia (MY), Sun Yat-sen University (CN), Sohar University (OM), Arizona State University (US), Swinburne University of Technology (AU), Sunway University (MY), Swinburne University of Technology Sarawak Campus (MY)
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
5.81
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