Position-free multiple-scattering computations for micrograin BSDF model

Porous materials (e.g., weathered stone, industrial coatings) exhibit complex optical effects due to their micrograin and pore structures, posing challenges for photorealistic rendering. Explicit geometry models struggle to characterize their micrograin distributions at microscopic scales, while single-scattering microfacet model fails to accurately capture the multiple-scattering effects and causes energy non-conservation artifacts, manifesting as unrealistic luminance decay. We propose an enhanced micrograin BSDF model that accurately accounts for multiple scattering. First, we introduce a visible normal distribution function (VNDF) sampling method via rejection sampling. Building on VNDF sampling, we derive a position-free microsurface formulation incorporating both inter-micrograin and micrograin-to-base interactions. Furthermore, we propose a practical random walk method to simulate microsurface scattering, which accurately solves the derived formulation. Our micrograin BSDF model effectively eliminates the energy loss artifacts inherent in the previous model while significantly reducing noise, providing a physically accurate yet artistically controllable solution for rendering porous materials.

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Publication Details

Journal
Graphical Models
Published
2025-08-05
DOI
https://doi.org/10.1016/j.gmod.2025.101288
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Position-free multiple-scattering computations for micrograin BSDF model

Haiyu Shen, Ying Zhao, Fangfang Zhou, Chongke Bi et al.
Graphical Models
Computer Graphics and Visualization Techniques
article

Position-free multiple-scattering computations for micrograin BSDF model

Haiyu Shen, Ying Zhao, Fangfang Zhou, Chongke Bi, Mingzhen Li
article en

Abstract

Porous materials (e.g., weathered stone, industrial coatings) exhibit complex optical effects due to their micrograin and pore structures, posing challenges for photorealistic rendering. Explicit geometry models struggle to characterize their micrograin distributions at microscopic scales, while single-scattering microfacet model fails to accurately capture the multiple-scattering effects and causes energy non-conservation artifacts, manifesting as unrealistic luminance decay. We propose an enhanced micrograin BSDF model that accurately accounts for multiple scattering. First, we introduce a visible normal distribution function (VNDF) sampling method via rejection sampling. Building on VNDF sampling, we derive a position-free microsurface formulation incorporating both inter-micrograin and micrograin-to-base interactions. Furthermore, we propose a practical random walk method to simulate microsurface scattering, which accurately solves the derived formulation. Our micrograin BSDF model effectively eliminates the energy loss artifacts inherent in the previous model while significantly reducing noise, providing a physically accurate yet artistically controllable solution for rendering porous materials.

Graphical ModelsVol. 141
Central South University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 65%
Computer Graphics and Visualization Techniques
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Position-free multiple-scattering computations for micrograin BSDF model — Haiyu Shen, Ying Zhao, et al. · Graphical Models (2025) | TGRS Research Map | TGRS