OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis

Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at OS-Genesis Homepage.

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Publication Details

Published
2025-01-01
DOI
https://doi.org/10.18653/v1/2025.acl-long.277
Primary Topic
Robotics and Automated Systems
Type
article
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article

OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis

Kanzhi Cheng, Junxian He, Zhoumianze Liu, Chengyou Jia et al.
Robotics and Automated Systems
article

OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis

Kanzhi Cheng, Junxian He, Zhoumianze Liu, Chengyou Jia, Ben Kao, Zhenyu Wu, L. Chen, Zichen Ding, Guohao Li, Zhiyong Wu, Qiushi Sun, Yu Qiao, Fangzhi Xu, Chuanyang Jin, Yian Wang
article en

Abstract

Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at OS-Genesis Homepage.

Openalex Percentile: Top 77%
Robotics and Automated Systems
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OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis — Kanzhi Cheng, Junxian He, et al. · (2025) | TGRS Research Map | TGRS