MUCVR: Edge Computing-Enabled High-Quality Multi-User Collaboration for Interactive MVR

Mobile Virtual Reality (MVR), which aims to provide high-quality VR services to mobile devices of end users, has become the latest trend in virtual reality developments. The current MVR solution is to remotely render frame data from a cloud server, while the potential of edge computing in MVR is underexploited. In this paper, we propose a new approach named MUCVR to achieve high-quality interactive MVR collaboration for multiple users by exploiting edge computing. Firstly, we design “vertical” edge–cloud collaboration for VR task rendering, in which foreground interaction is offloaded to an edge server for rendering, while the background environment is rendered by the cloud server. Correspondingly, the VR device of a user is only responsible for decoding and displaying. Secondly, we propose the “horizontal” multi-user collaboration based on edge–edge cooperation, which synchronizes the data among edge servers. Finally, we implement the proposed MUCVR on an MVR device and the Unity VR application engine. The results show that MUCVR can effectively reduce the MVR service latency, improve the rendering performance, reduce the computing load on the VR device, and, ultimately, improve users' quality of experience.

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Publication Details

Journal
IEEE Transactions on Parallel and Distributed Systems
Published
2025-08-04
DOI
https://doi.org/10.1109/tpds.2025.3595801
Citations
6
Primary Topic
Service-Oriented Architecture and Web Services
Type
article
Field-Weighted Citation Impact
19.48
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article

MUCVR: Edge Computing-Enabled High-Quality Multi-User Collaboration for Interactive MVR

Ju Ren, Fan Wu, Jie Gao, Weimin Li et al.
6 citations
IEEE Transactions on Parallel and Distributed Systems
Service-Oriented Architecture and Web Services
19.48
article

MUCVR: Edge Computing-Enabled High-Quality Multi-User Collaboration for Interactive MVR

Ju Ren, Fan Wu, Jie Gao, Weimin Li, Qin Li, Weihong Tian, Jianxun Liu
article en
6 citations

Abstract

Mobile Virtual Reality (MVR), which aims to provide high-quality VR services to mobile devices of end users, has become the latest trend in virtual reality developments. The current MVR solution is to remotely render frame data from a cloud server, while the potential of edge computing in MVR is underexploited. In this paper, we propose a new approach named MUCVR to achieve high-quality interactive MVR collaboration for multiple users by exploiting edge computing. Firstly, we design “vertical” edge–cloud collaboration for VR task rendering, in which foreground interaction is offloaded to an edge server for rendering, while the background environment is rendered by the cloud server. Correspondingly, the VR device of a user is only responsible for decoding and displaying. Secondly, we propose the “horizontal” multi-user collaboration based on edge–edge cooperation, which synchronizes the data among edge servers. Finally, we implement the proposed MUCVR on an MVR device and the Unity VR application engine. The results show that MUCVR can effectively reduce the MVR service latency, improve the rendering performance, reduce the computing load on the VR device, and, ultimately, improve users' quality of experience.

IEEE Transactions on Parallel and Distributed SystemsVol. 36(10)
Central South University (CN), Hunan University of Humanities, Science and Technology (CN), Carleton University (CA), Tsinghua University (CN)
Industry, innovation and infrastructure
Openalex Percentile: Top 1%
Service-Oriented Architecture and Web Services
19.48
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