The Wizard Apprentice: A Serious Games System in Immersive VR as a Feasible Rehabilitation Approach in Children With Cerebral Palsy

Virtual reality offers the opportunity to engage the participant in challenging rehabilitation exercises, proposed in the shape of serious games. Modern VR technologies can further enhance usability, allowing the participant to seamlessly interact with VR environment with bare hands, without need of external tracking systems and complex setups. In children neurorheabilitation engagement can promote motivation and attention to the exercise, two key elements for effectiveness of the rehabilitation process. In this work we developed a rehabilitation system composed of three serious games in immersive VR, with motor exercises targeting the upper limb and trunk in children with Cerebral Palsy. The participant plays in the role of a wizard apprentice, called to cast spells, to prepare potions and to ride a magic eagle. These game scenarios involve coordinated motor functions related to trajectory tracking, pick-and-place with prono-supination, and trunk balance. The presented pilot study (12 CP children, 24 sessions), focuses on the feasibility assessment of the rehabilitation method, then, it allows a more in depth analysis on the adaptation and progress of the exercise parameters through data recorded during the whole treatment. The study shows that immersive VR games are a feasible approach in rehabilitation procedures, with positive results regarding acceptability, retention, adherence to the planned exercises and absence of adverse effects in the long-term use. They also show promising results in improvements of motor functions, although a direct comparison with a control group was not included in the study.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Neural Systems and Rehabilitation Engineering
Published
2025-01-01
DOI
https://doi.org/10.1109/tnsre.2025.3595420
Citations
1
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.03

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Wizard Apprentice: A Serious Games System in Immersive VR as a Feasible Rehabilitation Approach in Children With Cerebral Palsy

Daniele Leonardis, S. Aliboni, Federico Posteraro, G. Carrieri et al.
1 citations
IEEE Transactions on Neural Systems and Rehabilitation Engineering
Stroke Rehabilitation and Recovery
1.03
article

The Wizard Apprentice: A Serious Games System in Immersive VR as a Feasible Rehabilitation Approach in Children With Cerebral Palsy

Daniele Leonardis, S. Aliboni, Federico Posteraro, G. Carrieri, Luca Bonfiglio, Ilaria Bortone, Chiara Malasoma, Cristian Camardella, Federica Serra, Caterina Linciano
article en
1 citations

Abstract

Virtual reality offers the opportunity to engage the participant in challenging rehabilitation exercises, proposed in the shape of serious games. Modern VR technologies can further enhance usability, allowing the participant to seamlessly interact with VR environment with bare hands, without need of external tracking systems and complex setups. In children neurorheabilitation engagement can promote motivation and attention to the exercise, two key elements for effectiveness of the rehabilitation process. In this work we developed a rehabilitation system composed of three serious games in immersive VR, with motor exercises targeting the upper limb and trunk in children with Cerebral Palsy. The participant plays in the role of a wizard apprentice, called to cast spells, to prepare potions and to ride a magic eagle. These game scenarios involve coordinated motor functions related to trajectory tracking, pick-and-place with prono-supination, and trunk balance. The presented pilot study (12 CP children, 24 sessions), focuses on the feasibility assessment of the rehabilitation method, then, it allows a more in depth analysis on the adaptation and progress of the exercise parameters through data recorded during the whole treatment. The study shows that immersive VR games are a feasible approach in rehabilitation procedures, with positive results regarding acceptability, retention, adherence to the planned exercises and absence of adverse effects in the long-term use. They also show promising results in improvements of motor functions, although a direct comparison with a control group was not included in the study.

IEEE Transactions on Neural Systems and Rehabilitation EngineeringVol. 33
University of Pisa (IT), Scuola Superiore Sant'Anna (IT), National Research Council (IT), Azienda Usl Toscana Centro (IT), Azienda Ospedaliera Universitaria Pisana (IT)
HORIZON EUROPE European Research Council
Quality Education
Openalex Percentile: Top 20%
Stroke Rehabilitation and Recovery
1.03
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.