Agile Prototyping in Video Games
Agile “Prototyping in Video Games” provides a practical introduction to using agile methodologies for rapid prototyping in video game development. Over the course of three hours, participants will learn about essential tools such as Godot, Unreal Engine, Blender, and Tiled Map Editor, working in teams to create a basic video game prototype. Through interactive activities, the workshop encourages creativity and rapid iteration, offering attendees a comprehensive understanding of agile techniques applied to design and development within the video game industry.
Authors
- Adriana Peña Pérez Negrón (ORCID: https://orcid.org/0000-0001-6823-2367)
- David Bonilla Carranza (ORCID: https://orcid.org/0000-0002-8690-4865)
Institutions
- Universidad de Guadalajara (MX)
Publication Details
- Published
- 2024-10-16
- DOI
- https://doi.org/10.1109/cimps65195.2024.11095917
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00