INNOVATIVE TUTOR TRAINING: THE DEVELOPMENT OF A GAMIFIED DIGITAL ESCAPE ROOM FOR ENHANCING TEACHING COMPETENCIES

This paper presents the ongoing development process of an innovative digital escape room for student tutors at the Dresden University of Technology, which aims to enhance teaching skills and streamline seminar preparation through immersive, game-based learning.Traditional training methods are often inflexible, time-consuming and offer limited opportunities for tutors to develop relevant competences.They also have limitations in meeting the needs of modern education systems.By further developing existing qualification formats into a digital escape room format, game-based learning technologies will be integrated to create an immersive and customisable learning experience that encourages critical thinking and collaboration by simulating university learn-teach scenarios.The interactive and hands-on learning environment provides a flexible, secure platform where student tutors can test teaching strategies and build knowledge through active problem solving.The approach combines digital education with problem-based and collaborative methods and contributes to the digital transformation of higher education.Future evaluations will assess the escape room's effectiveness compared to traditional formats, aiming to refine the approach and set new standards for tutor training at the Dresden University of Technology.

Publication Details

Published
2025-06-28
DOI
https://doi.org/10.36315/2025v2end070
Primary Topic
Technology-Enhanced Education Studies
Type
article
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article

INNOVATIVE TUTOR TRAINING: THE DEVELOPMENT OF A GAMIFIED DIGITAL ESCAPE ROOM FOR ENHANCING TEACHING COMPETENCIES

Technology-Enhanced Education Studies
article

INNOVATIVE TUTOR TRAINING: THE DEVELOPMENT OF A GAMIFIED DIGITAL ESCAPE ROOM FOR ENHANCING TEACHING COMPETENCIES

article en

Abstract

This paper presents the ongoing development process of an innovative digital escape room for student tutors at the Dresden University of Technology, which aims to enhance teaching skills and streamline seminar preparation through immersive, game-based learning.Traditional training methods are often inflexible, time-consuming and offer limited opportunities for tutors to develop relevant competences.They also have limitations in meeting the needs of modern education systems.By further developing existing qualification formats into a digital escape room format, game-based learning technologies will be integrated to create an immersive and customisable learning experience that encourages critical thinking and collaboration by simulating university learn-teach scenarios.The interactive and hands-on learning environment provides a flexible, secure platform where student tutors can test teaching strategies and build knowledge through active problem solving.The approach combines digital education with problem-based and collaborative methods and contributes to the digital transformation of higher education.Future evaluations will assess the escape room's effectiveness compared to traditional formats, aiming to refine the approach and set new standards for tutor training at the Dresden University of Technology.

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Technology-Enhanced Education Studies
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INNOVATIVE TUTOR TRAINING: THE DEVELOPMENT OF A GAMIFIED DIGITAL ESCAPE ROOM FOR ENHANCING TEACHING COMPETENCIES · (2025) | TGRS Research Map | TGRS