GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence

Abstract Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46.

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Publication Details

Journal
Machine Intelligence Research
Published
2025-07-25
DOI
https://doi.org/10.1007/s11633-025-1568-y
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.00
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article

GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence

Yue Zhang Yinghua Li, Hongji Liu, Chao Fang, Jin Wu et al.
Machine Intelligence Research
Robotic Path Planning Algorithms
article

GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence

Yue Zhang Yinghua Li, Hongji Liu, Chao Fang, Jin Wu, Xin Ren, Mingkai Tang
article en

Abstract

Abstract Embodied intelligence applications, such as autonomous robotics and smart transportation systems, require efficient coordination of multiple agents in dynamic environments. A critical challenge in this domain is the multi-agent pathfinding (MAPF) problem, which ensures that agents can navigate conflict-free while optimizing their paths. Conflict-based search (CBS) is a well-established two-level solver for the MAPF problem. However, as the scale of the problem expands, the computation time becomes a significant challenge for the implementation of CBS. Previous optimizations have mainly focused on reducing the number of nodes explored by the high-level or low-level solver. This paper takes a different perspective by proposing a parallel version of CBS, namely GPU-accelerated conflict-based search (GACBS), which significantly exploits the parallel computing capabilities of GPU. GACBS employs a task coordination framework to enable collaboration between the high-level and low-level solvers with lightweight synchronous operations. Moreover, GACBS leverages a parallel low-level solver, called GATSA, to efficiently find the shortest path for a single agent under constraints. Experimental results show that the proposed GACBS significantly outperforms CPU-based CBS, with the maximum speedup ratio reaching over 46.

Machine Intelligence ResearchVol. 22(4)
Hong Kong University of Science and Technology (HK), Nanjing University of Information Science and Technology (CN)
Openalex Percentile: Top 82%
Robotic Path Planning Algorithms
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GPU-accelerated Conflict-based Search for Multi-agent Embodied Intelligence — Yue Zhang Yinghua Li, Hongji Liu, et al. · Machine Intelligence Research (2025) | TGRS Research Map | TGRS