The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age

Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large‐scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.

Authors

Institutions

Publication Details

Journal
Human Behavior and Emerging Technologies
Published
2025-01-01
DOI
https://doi.org/10.1155/hbe2/9159986
Citations
2
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
8.40

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age

Fred Charles, Chaoguang Wang, Wen Tang
2 citations
Human Behavior and Emerging Technologies
Impact of Technology on Adolescents
8.40
article

The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age

Fred Charles, Chaoguang Wang, Wen Tang
article en
2 citations

Abstract

Online game playing of youth in China, especially their problematic online gaming (POG), has become one of the social issues that affects large numbers of people and their families. However, studies about the impact of player’s motivation on problematic playing are sparse and lack systematic approaches. Our current study is aimed at investigating the relationship between gaming motivations and POG. This paper presents the results of a large‐scale survey conducted in China with 1557 participants, of whom 1358 (87.2%) were male. A multiple regression analysis with 10 game motivations as predictors has been performed to explore which factors have effects on game addiction. It is shown that the best predictors of game addiction are the escapism motivation, followed by the competition motivation and then the advancement motivation. The mediation effect of demographic variables on the relationships between player’s motivations and game addiction is further examined using the casual steps, and a significant mediating effect of age on game addiction is revealed. The POG differences across gender and age were also examined. The findings enable a better understanding of the underlying mechanics of POG and to minimize the risks and maximise the positive impact of games on society.

Human Behavior and Emerging TechnologiesVol. 2025(1)
University of Huddersfield (GB), Bournemouth University (GB)
European Commission, Guangdong Office of Philosophy and Social Science, Horizon 2020 Framework Programme, H2020 Marie Skłodowska-Curie Actions
Openalex Percentile: Top 3%
Impact of Technology on Adolescents
8.40
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age — Fred Charles, Chaoguang Wang, et al. · Human Behavior and Emerging Technologies (2025) | TGRS Research Map | TGRS