Gamification, socialisation, or self-purpose Who is using the Swarm app and why
The study looks at how and why users use Swarm app with Foursquare combining hedonistic and utilitarian benefits with gratification factors in terms of gamer types. Swarm is the best location-based social media (LBSM) because it satisfies all the factors. Since the app is mostly used by young people, data from 195 university students was collected and analysed using least squares structural equation modelling (PLS-SEM). The empirical findings show strong correlations between gratification factors (gamification, socialisation, and self-purpose) and hedonic and utilitarian benefits. The results also indicate that hedonic benefit fully mediates the relation between gratification factors and intention. The results of multigroup analysis (MGA) show that different user types moderate a large portion of the overall model, implying that user characteristics are important explanatory factors because they explain why and how different user types use Swarm. By focusing on gratification, the study expands knowledge and provides new insights.
Authors
- Haldun Çolak (ORCID: https://orcid.org/0000-0003-4369-6063)
- Tahsin Perçin Batum
Institutions
- Anadolu University (TR)
- Eskişehir City Hospital (TR)
Publication Details
- Journal
- International Journal of Mobile Communications
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1504/ijmc.2025.147601
- Primary Topic
- Digital Marketing and Social Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00