Gamification, socialisation, or self-purpose Who is using the Swarm app and why

The study looks at how and why users use Swarm app with Foursquare combining hedonistic and utilitarian benefits with gratification factors in terms of gamer types. Swarm is the best location-based social media (LBSM) because it satisfies all the factors. Since the app is mostly used by young people, data from 195 university students was collected and analysed using least squares structural equation modelling (PLS-SEM). The empirical findings show strong correlations between gratification factors (gamification, socialisation, and self-purpose) and hedonic and utilitarian benefits. The results also indicate that hedonic benefit fully mediates the relation between gratification factors and intention. The results of multigroup analysis (MGA) show that different user types moderate a large portion of the overall model, implying that user characteristics are important explanatory factors because they explain why and how different user types use Swarm. By focusing on gratification, the study expands knowledge and provides new insights.

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Publication Details

Journal
International Journal of Mobile Communications
Published
2025-01-01
DOI
https://doi.org/10.1504/ijmc.2025.147601
Primary Topic
Digital Marketing and Social Media
Type
article
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article

Gamification, socialisation, or self-purpose Who is using the Swarm app and why

Haldun Çolak, Tahsin Perçin Batum
International Journal of Mobile Communications
Digital Marketing and Social Media
article

Gamification, socialisation, or self-purpose Who is using the Swarm app and why

Haldun Çolak, Tahsin Perçin Batum
article en

Abstract

The study looks at how and why users use Swarm app with Foursquare combining hedonistic and utilitarian benefits with gratification factors in terms of gamer types. Swarm is the best location-based social media (LBSM) because it satisfies all the factors. Since the app is mostly used by young people, data from 195 university students was collected and analysed using least squares structural equation modelling (PLS-SEM). The empirical findings show strong correlations between gratification factors (gamification, socialisation, and self-purpose) and hedonic and utilitarian benefits. The results also indicate that hedonic benefit fully mediates the relation between gratification factors and intention. The results of multigroup analysis (MGA) show that different user types moderate a large portion of the overall model, implying that user characteristics are important explanatory factors because they explain why and how different user types use Swarm. By focusing on gratification, the study expands knowledge and provides new insights.

International Journal of Mobile CommunicationsVol. 26(1)
Anadolu University (TR), Eskişehir City Hospital (TR)
Reduced inequalities
Openalex Percentile: Top 74%
Digital Marketing and Social Media
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Gamification, socialisation, or self-purpose Who is using the Swarm app and why — Haldun Çolak, Tahsin Perçin Batum · International Journal of Mobile Communications (2025) | TGRS Research Map | TGRS