An Australian Overview: The Creation and Use of 3D Models in Australian Universities

This paper examines the current status of 3D modelling of cultural heritage objects in Australian universities, focusing on how these models are being integrated into object-based learning practices. It discusses the different approaches taken by major universities, explores the motivations behind digitisation projects, and considers the benefits and challenges they present. The paper provides an overview of various digitisation techniques and the separate metadata recording practices that have been developed. It argues for the use of digital surrogates in object-based learning and research while also identifying key challenges that are limiting the potential of cultural heritage 3D modelling. These include the ad hoc nature of digitisation projects, inconsistent funding, and a lack of standardisation in data management and metadata practices. The paper emphasises the importance of long-term planning and collaboration both within and between universities to develop skills, standards, and shared resources.

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Publication Details

Journal
Journal of Computer Applications in Archaeology
Published
2025-01-01
DOI
https://doi.org/10.5334/jcaa.222
Citations
1
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
2.35
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article

An Australian Overview: The Creation and Use of 3D Models in Australian Universities

Thomas J. Keep, Jessie Birkett-Rees, Michael G. Robinson, Jackson Shoobert
1 citations
Journal of Computer Applications in Archaeology
3D Surveying and Cultural Heritage
2.35
article

An Australian Overview: The Creation and Use of 3D Models in Australian Universities

Thomas J. Keep, Jessie Birkett-Rees, Michael G. Robinson, Jackson Shoobert
article en
1 citations

Abstract

This paper examines the current status of 3D modelling of cultural heritage objects in Australian universities, focusing on how these models are being integrated into object-based learning practices. It discusses the different approaches taken by major universities, explores the motivations behind digitisation projects, and considers the benefits and challenges they present. The paper provides an overview of various digitisation techniques and the separate metadata recording practices that have been developed. It argues for the use of digital surrogates in object-based learning and research while also identifying key challenges that are limiting the potential of cultural heritage 3D modelling. These include the ad hoc nature of digitisation projects, inconsistent funding, and a lack of standardisation in data management and metadata practices. The paper emphasises the importance of long-term planning and collaboration both within and between universities to develop skills, standards, and shared resources.

Journal of Computer Applications in ArchaeologyVol. 8(1)
The University of Melbourne (AU)
Openalex Percentile: Top 11%
3D Surveying and Cultural Heritage
2.35
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