The Impact of AI-Powered Gamified Learning Tools on Language Proficiency and Student Engagement of JHS Students from Private Schools in Bulacan

This study investigates the impact of AI-powered gamified learning tools on language proficiency and student engagement among Junior High School (JHS) students from private schools in Bulacan, contributing to the advancement of Sustainable Development Goal 4 (SDG 4) on Quality Education. A bibliometric analysis was conducted using 205 documents retrieved from the Scopus database (2015–2025), utilizing keyword-based searches and analytical methods such as citation analysis, co-citation analysis, and co-word mapping to identify key research trends and theoretical foundations. The study analysis revealed increasing academic interest in AI-powered gamification, digital language learning, and student engagement strategies. Key theoretical frameworks underpinning the literature include Constructivism, Self-Determination, and Flow Theory. Findings from the reviewed studies, alongside the present study, show that integrating AI-powered gamified tools significantly enhances students' language proficiency and fosters higher levels of motivation, participation, and active learning. This study emphasizes the need for educational institutions to invest in AI-driven educational technologies, develop teacher competencies in digital pedagogy, and redesign language curricula to leverage gamification for improved student outcomes and engagement. This study offers a comprehensive overview of the academic landscape surrounding AI-powered gamified learning in language education. It provides actionable insights for educators, researchers, and policymakers aiming to promote innovative, engaging, and technology-enhanced learning environments.

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Publication Details

Journal
American Journal of Education and Technology
Published
2025-08-04
DOI
https://doi.org/10.54536/ajet.v4i3.4845
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Impact of AI-Powered Gamified Learning Tools on Language Proficiency and Student Engagement of JHS Students from Private Schools in Bulacan

Joseline M. Santos, José Virgílio Cruz, Jessielyn Yambao
American Journal of Education and Technology
Educational Games and Gamification
article

The Impact of AI-Powered Gamified Learning Tools on Language Proficiency and Student Engagement of JHS Students from Private Schools in Bulacan

Joseline M. Santos, José Virgílio Cruz, Jessielyn Yambao
article en

Abstract

This study investigates the impact of AI-powered gamified learning tools on language proficiency and student engagement among Junior High School (JHS) students from private schools in Bulacan, contributing to the advancement of Sustainable Development Goal 4 (SDG 4) on Quality Education. A bibliometric analysis was conducted using 205 documents retrieved from the Scopus database (2015–2025), utilizing keyword-based searches and analytical methods such as citation analysis, co-citation analysis, and co-word mapping to identify key research trends and theoretical foundations. The study analysis revealed increasing academic interest in AI-powered gamification, digital language learning, and student engagement strategies. Key theoretical frameworks underpinning the literature include Constructivism, Self-Determination, and Flow Theory. Findings from the reviewed studies, alongside the present study, show that integrating AI-powered gamified tools significantly enhances students' language proficiency and fosters higher levels of motivation, participation, and active learning. This study emphasizes the need for educational institutions to invest in AI-driven educational technologies, develop teacher competencies in digital pedagogy, and redesign language curricula to leverage gamification for improved student outcomes and engagement. This study offers a comprehensive overview of the academic landscape surrounding AI-powered gamified learning in language education. It provides actionable insights for educators, researchers, and policymakers aiming to promote innovative, engaging, and technology-enhanced learning environments.

American Journal of Education and TechnologyVol. 4(3)
Bulacan State University (PH), University of the Assumption (PH), Bulacan Agricultural State College (PH), Saint Louis College La Union (PH)
Openalex Percentile: Top 79%
Educational Games and Gamification
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