Competitive and Cooperative Player-Oriented GWAPs for Enhancing Crowdsourcing Campaigns – An Evidence-Based Synthesis
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.
Authors
- António Correia (ORCID: https://orcid.org/0000-0002-2736-3835)
- Dennis Paulino (ORCID: https://orcid.org/0000-0001-8463-6302)
- Diogo Guimarães (ORCID: https://orcid.org/0000-0002-2482-4771)
- Hugo Paredes (ORCID: https://orcid.org/0000-0002-4274-4783)
Institutions
- Information Technology University (PK)
- University of Trás-os-Montes and Alto Douro (PT)
- University of Jyväskylä (FI)
Publication Details
- Journal
- International Journal of Human-Computer Interaction
- Published
- 2025-08-04
- DOI
- https://doi.org/10.1080/10447318.2025.2530075
- Primary Topic
- Mobile Crowdsensing and Crowdsourcing
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Social Fund