Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games

Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge.In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments.We introduce PANDA: Personality-Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior.To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline.By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles.Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance.These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments. 1

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Publication Details

Published
2025-01-01
DOI
https://doi.org/10.18653/v1/2025.acl-long.1515
Primary Topic
Persona Design and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games

Seungbeen Lee, Youngjae Yu, Seungwon Lim, D. K. Min
Persona Design and Applications
article

Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games

Seungbeen Lee, Youngjae Yu, Seungwon Lim, D. K. Min
article en

Abstract

Artificial agents are increasingly central to complex interactions and decision-making tasks, yet aligning their behaviors with desired human values remains an open challenge.In this work, we investigate how human-like personality traits influence agent behavior and performance within text-based interactive environments.We introduce PANDA: Personality-Adapted Neural Decision Agents, a novel method for projecting human personality traits onto agents to guide their behavior.To induce personality in a text-based game agent, (i) we train a personality classifier to identify what personality type the agent's actions exhibit, and (ii) we integrate the personality profiles directly into the agent's policy-learning pipeline.By deploying agents embodying 16 distinct personality types across 25 text-based games and analyzing their trajectories, we demonstrate that an agent's action decisions can be guided toward specific personality profiles.Moreover, certain personality types, such as those characterized by higher levels of Openness, display marked advantages in performance.These findings underscore the promise of personality-adapted agents for fostering more aligned, effective, and human-centric decision-making in interactive environments. 1

National Research Foundation, Ministry of Culture, Sports and Tourism, National Research Foundation of Korea, Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Openalex Percentile: Top 81%
Persona Design and Applications
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Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based Games — Seungbeen Lee, Youngjae Yu, et al. · (2025) | TGRS Research Map | TGRS