UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis

Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices.Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability.In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resourceintensive manual instruction data annotation.In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction.To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators.Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects.Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline.The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in GUI grounding.We will release corresponding artifacts here.

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Publication Details

Published
2025-01-01
DOI
https://doi.org/10.18653/v1/2025.findings-acl.809
Primary Topic
Robotics and Automated Systems
Type
article
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article

UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis

Ziyun Zhang, Xinyi Liu, Xiaoyi Zhang, Yan Lu
Robotics and Automated Systems
article

UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis

Ziyun Zhang, Xinyi Liu, Xiaoyi Zhang, Yan Lu
article en

Abstract

Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices.Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability.In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resourceintensive manual instruction data annotation.In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction.To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators.Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects.Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline.The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in GUI grounding.We will release corresponding artifacts here.

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Robotics and Automated Systems
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