<b>Метаверсте тауар белгілерін пайдалану мен қорғаудың жекелеген мәселелері</b>

The article discusses the problem of using and protecting a trademark in the area of the Metaverse. The metaverse is a new virtual space that opens up unique opportunities for business, creativity, and user-to-user interaction. The article discusses the concept of the Metaverse and the concept of NFT, as well as gives a deeper explanation of these terms using examples. The article analyzes the features of the use of intellectual property objects, including trademarks, within the virtual space. The authors consider the risks and violations arising from the use of trademarks using the example of various virtual gaming platforms (Roblox, Fortnite, Second Life, etc.). Practical cases and examples are studied, including foreign experience, and a legal assessment of the facts of trademark infringement is given. The authors, considering the most important aspects of trademark protection in the real and virtual world, identified the key points of the problem of selling goods and services through NFT. The article discusses some issues of trademark registration used in the virtual space. Conclusions are drawn about the effectiveness of trademark registration in specific classes of the international classification of goods and services. The paper suggests ways to improve the practice of protection of intellectual property rights.

Authors

Publication Details

Journal
Law Journal
Published
2025-06-30
DOI
https://doi.org/10.47344/jmb4zk57
Primary Topic
Law, AI, and Intellectual Property
Type
article
Field-Weighted Citation Impact
0.00
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article

Метаверсте тауар белгілерін пайдалану мен қорғаудың жекелеген мәселелері

Айгуль Касенова, Амина Абдуллаева, Абай Мағауия
Law Journal
Law, AI, and Intellectual Property
article

Метаверсте тауар белгілерін пайдалану мен қорғаудың жекелеген мәселелері

Айгуль Касенова, Амина Абдуллаева, Абай Мағауия
article en

Abstract

The article discusses the problem of using and protecting a trademark in the area of the Metaverse. The metaverse is a new virtual space that opens up unique opportunities for business, creativity, and user-to-user interaction. The article discusses the concept of the Metaverse and the concept of NFT, as well as gives a deeper explanation of these terms using examples. The article analyzes the features of the use of intellectual property objects, including trademarks, within the virtual space. The authors consider the risks and violations arising from the use of trademarks using the example of various virtual gaming platforms (Roblox, Fortnite, Second Life, etc.). Practical cases and examples are studied, including foreign experience, and a legal assessment of the facts of trademark infringement is given. The authors, considering the most important aspects of trademark protection in the real and virtual world, identified the key points of the problem of selling goods and services through NFT. The article discusses some issues of trademark registration used in the virtual space. Conclusions are drawn about the effectiveness of trademark registration in specific classes of the international classification of goods and services. The paper suggests ways to improve the practice of protection of intellectual property rights.

Law JournalVol. 1(1)
Openalex Percentile: Top 90%
Law, AI, and Intellectual Property
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