Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable

This study aims to evaluate the effectiveness of interactive digital-based PanPinRu (Segment Moving Board) media in increasing the learning interest of class VII A students at SMP Darul Ulum 5 Grati on One Variable Linear Equations. The research method used is Design-Based Research, which emphasizes the iterative process of media development and implementation through collaboration between researchers, teachers, and students in a real classroom environment. PanPinRu media was developed as an interactive digital application that allows students to manipulate variables and constants virtually. It is equipped with automatic feedback features and game-based challenges (gamification). Data were collected through observations, learning interest questionnaires, interviews, and learning outcome tests, then analyzed qualitatively and quantitatively. The results showed that integrating interactive digital-based PanPinRu media significantly increased students' learning interest, with an average student response score of 65.57 (increased category) and an average student learning outcome of 84.74, which exceeded the Learning Objective Achievement Criteria. This finding confirms that interactive technology in mathematics learning media can be an innovative solution to improve student motivation and learning outcomes in the One Variable Linear Equation material

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Publication Details

Journal
Delta-Phi Jurnal Pendidikan Matematika
Published
2024-12-30
DOI
https://doi.org/10.61650/dpjpm.v2i3.109
Citations
5
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
1.95
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article

Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable

Ani Afifah, Sabeeha Hamza Dehham, Dewi Ainiyah
5 citations
Delta-Phi Jurnal Pendidikan Matematika
Mathematics Education and Pedagogy
1.95
article

Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable

Ani Afifah, Sabeeha Hamza Dehham, Dewi Ainiyah
article en
5 citations

Abstract

This study aims to evaluate the effectiveness of interactive digital-based PanPinRu (Segment Moving Board) media in increasing the learning interest of class VII A students at SMP Darul Ulum 5 Grati on One Variable Linear Equations. The research method used is Design-Based Research, which emphasizes the iterative process of media development and implementation through collaboration between researchers, teachers, and students in a real classroom environment. PanPinRu media was developed as an interactive digital application that allows students to manipulate variables and constants virtually. It is equipped with automatic feedback features and game-based challenges (gamification). Data were collected through observations, learning interest questionnaires, interviews, and learning outcome tests, then analyzed qualitatively and quantitatively. The results showed that integrating interactive digital-based PanPinRu media significantly increased students' learning interest, with an average student response score of 65.57 (increased category) and an average student learning outcome of 84.74, which exceeded the Learning Objective Achievement Criteria. This finding confirms that interactive technology in mathematics learning media can be an innovative solution to improve student motivation and learning outcomes in the One Variable Linear Equation material

Delta-Phi Jurnal Pendidikan MatematikaVol. 2(3)
University of Babylon (IQ), Universitas PGRI Semarang (ID)
Openalex Percentile: Top 12%
Mathematics Education and Pedagogy
1.95
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Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable — Ani Afifah, Sabeeha Hamza Dehham, et al. · Delta-Phi Jurnal Pendidikan Matematika (2024) | TGRS Research Map | TGRS