Visual Analysis and Interactivity of Board Games as an Innovation in Sequence and Series Learning: A Phenomenological Study of Junior High School Students
This study aims to analyze in-depth students' experiences using board games specifically designed for learning sequences and series at the junior high school level. This study adopted a phenomenological method to explore students' perceptions, motivations, and interactions during the learning process. The board game not only presents a summary of formulas and practice problems but also emphasizes visual aspects and interactivity as part of the media content integrated into the learning. Data were collected through participant observation, in-depth interviews, and student reflections after the board game learning session. The results showed that the attractive visual design and interactive elements of the board game increased enthusiasm, engagement, and a more meaningful understanding of social arithmetic concepts. Students felt more motivated and active in group discussions and were able to relate mathematics material to real-life situations through play. These findings emphasize the importance of innovative game-based learning media that emphasizes visual aspects and interactivity to create enjoyable and effective learning experiences.
Authors
- Anurag Hazarika (ORCID: https://orcid.org/0000-0002-0005-4813)
- Puji Astuti (ORCID: https://orcid.org/0000-0003-2858-045X)
- Choirudin Choirudin
Institutions
- Tezpur University (IN)
- Lampung University (ID)
Publication Details
- Journal
- Delta-Phi Jurnal Pendidikan Matematika
- Published
- 2024-12-30
- DOI
- https://doi.org/10.61650/dpjpm.v2i3.146
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00