The busy beaver game for reaction systems

Abstract The busy beaver game was introduced by Tibor Radó in 1962 and consists in finding the longest halting run that can be achieved by a Turing machine with a given number of states n . The function $$\text {BB}(n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mtext>BB</mml:mtext> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> measuring this length is a well-studied example of an uncomputable function. In this work, we transpose the concept of the busy beaver game to reaction systems—a set rewriting-based model of computing inspired by biochemical reactions. We give a generalized framework for defining various busy beaver challenges and give concrete instantiations for longest runs, periods, preperiods, etc. We further list several busy beaver champions and bounds, depending on what is optimized and what is measured as the size of a reaction system. Finally, we discuss possible implications of our work to thinking about theoretical biology.

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Publication Details

Journal
Natural Computing
Published
2025-08-04
DOI
https://doi.org/10.1007/s11047-025-10037-6
Primary Topic
DNA and Biological Computing
Type
article
Field-Weighted Citation Impact
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article

The busy beaver game for reaction systems

Rudolf Freund, Artiom Alhazov, Sergey Verlan, Sergiu Ivanov
1 links
Natural Computing
DNA and Biological Computing
article

The busy beaver game for reaction systems

Rudolf Freund, Artiom Alhazov, Sergey Verlan, Sergiu Ivanov
article en

Abstract

Abstract The busy beaver game was introduced by Tibor Radó in 1962 and consists in finding the longest halting run that can be achieved by a Turing machine with a given number of states n . The function $$\text {BB}(n)$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mrow> <mml:mtext>BB</mml:mtext> <mml:mo>(</mml:mo> <mml:mi>n</mml:mi> <mml:mo>)</mml:mo> </mml:mrow> </mml:math> measuring this length is a well-studied example of an uncomputable function. In this work, we transpose the concept of the busy beaver game to reaction systems—a set rewriting-based model of computing inspired by biochemical reactions. We give a generalized framework for defining various busy beaver challenges and give concrete instantiations for longest runs, periods, preperiods, etc. We further list several busy beaver champions and bounds, depending on what is optimized and what is measured as the size of a reaction system. Finally, we discuss possible implications of our work to thinking about theoretical biology.

Natural ComputingVol. 24(4)
Academy of Sciences of Moldova (MD), TU Wien (AT), Université Paris-Est Créteil (FR), Université Paris-Saclay (FR), Paris-Est Sup (FR), Informatique, BioInformatique, Systèmes Complexes (FR)
Openalex Percentile: Top 83%
DNA and Biological Computing
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The busy beaver game for reaction systems — Rudolf Freund, Artiom Alhazov, et al. · Natural Computing (2025) | TGRS Research Map | TGRS