Substitution of the theoretical provisions of using the Wargame UA program in the process of professional training

The purpose of the study is to substantiate the effectiveness of the interactive software product Wargame UA in the professional training of military personnel, to determine its potential for modeling modern combat scenarios, and to analyze its integration capabilities with training modules. The research aims to assess the program's impact on educational processes, identify its advantages and limitations. The study's objectives include examining the functionality of the Wargame UA program for modeling combat situations and evaluating its practical impact on training modules, particularly general tactics, firearms training, military topography, engineering training, and tactical medicine. Special attention is paid to analyzing team collaboration and communication among units in interactive model. The research employed a comprehensive approach, utilizing an analytical method to evaluate the program's functional capabilities and compare it with similar software products. The empirical method was used to identify the program's practical impact on the development of tactical thinking and communication skills among students. The observation method was applied to analyze interactions among participants and the effectiveness of task execu. The research results confirmed that the Wargame UA program is an effective tool for practicing combat scenarios and contributes to the development of key competencies among command personnel. Due to its ability to simulate realistic scenarios, students gain practical experience that is challenging to obtain within traditional training formats. The program ensures the integration of various training disciplines, allowing students to simultaneously apply knowledge from tactics, topography, and engineering training. The program also significantly impacts the development of critical thinking and the ability to make operational decisions under changing circumstances. However, the study identified certain limitations. In particular, the insufficient realism of simulations in terms of psychological impact and unpredictable combat factors, as well as the need for highly qualified instructors, may limit the program's effectiveness. The article proposes recommendations for improving the program's functionality through the development of mobile versions, integration with other platforms, and the creation of new scenarios that consider modern threats. Thus, the study highlights the significance of interactive programs for professional military training and justifies the prospects for their further development to enhance the efficiency of the educational process and adapt to modern combat challenges.

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Publication Details

Journal
STATE SECURITY
Published
2025-01-01
DOI
https://doi.org/10.33405/2786-8613/2025/1/5/336695
Primary Topic
Military Technology and Strategies
Type
article
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article

Substitution of the theoretical provisions of using the Wargame UA program in the process of professional training

Андрій Головня, Volodymyr Bilinets, Stanislav Bielov
STATE SECURITY
Military Technology and Strategies
article

Substitution of the theoretical provisions of using the Wargame UA program in the process of professional training

Андрій Головня, Volodymyr Bilinets, Stanislav Bielov
article en

Abstract

The purpose of the study is to substantiate the effectiveness of the interactive software product Wargame UA in the professional training of military personnel, to determine its potential for modeling modern combat scenarios, and to analyze its integration capabilities with training modules. The research aims to assess the program's impact on educational processes, identify its advantages and limitations. The study's objectives include examining the functionality of the Wargame UA program for modeling combat situations and evaluating its practical impact on training modules, particularly general tactics, firearms training, military topography, engineering training, and tactical medicine. Special attention is paid to analyzing team collaboration and communication among units in interactive model. The research employed a comprehensive approach, utilizing an analytical method to evaluate the program's functional capabilities and compare it with similar software products. The empirical method was used to identify the program's practical impact on the development of tactical thinking and communication skills among students. The observation method was applied to analyze interactions among participants and the effectiveness of task execu. The research results confirmed that the Wargame UA program is an effective tool for practicing combat scenarios and contributes to the development of key competencies among command personnel. Due to its ability to simulate realistic scenarios, students gain practical experience that is challenging to obtain within traditional training formats. The program ensures the integration of various training disciplines, allowing students to simultaneously apply knowledge from tactics, topography, and engineering training. The program also significantly impacts the development of critical thinking and the ability to make operational decisions under changing circumstances. However, the study identified certain limitations. In particular, the insufficient realism of simulations in terms of psychological impact and unpredictable combat factors, as well as the need for highly qualified instructors, may limit the program's effectiveness. The article proposes recommendations for improving the program's functionality through the development of mobile versions, integration with other platforms, and the creation of new scenarios that consider modern threats. Thus, the study highlights the significance of interactive programs for professional military training and justifies the prospects for their further development to enhance the efficiency of the educational process and adapt to modern combat challenges.

STATE SECURITYVol. 1(5)
Openalex Percentile: Top 73%
Military Technology and Strategies
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