Mini-Game Lifetime Value Prediction in WeChat

The LifeTime Value (LTV) prediction, which endeavors to forecast the cumulative purchase contribution of a user to a particular item, remains a vital challenge that advertisers are keen to resolve. A precise LTV prediction system enhances the alignment of user interests with meticulously designed advertisements, thereby generating substantial profits for advertisers. Nonetheless, this issue is complicated by the paucity of data typically observed in real-world advertising scenarios. The purchase rate among registered users is often as critically low as 0.1%, resulting in a dataset where the majority of users make only several purchases. Consequently, there is insufficient supervisory signal for effectively training the LTV prediction model. An additional challenge emerges from the interdependencies among tasks with high correlation. It is a common practice to estimate a user's contribution to a game over a specified temporal interval. Varying the lengths of these intervals corresponds to distinct predictive tasks, which are highly correlated. For instance, predictions over a 7-day period are heavily reliant on forecasts made over a 3-day period, where exceptional cases can adversely affect the accuracy of both tasks. In order to comprehensively address the aforementioned challenges, we introduce an innovative framework denoted as Graph-Represented Pareto-Optimal LifeTime Value prediction (GRePO-LTV). Graph representation learning is initially employed to address the issue of data scarcity. Subsequently, Pareto-Optimization is utilized to manage the interdependence of prediction tasks. Our method is evaluated using a proprietary offline mini-game recommendation dataset in conjunction with an online A/B test. The implementation of our method results in a significant enhancement within the offline dataset. Moreover, the A/B test demonstrates encouraging outcomes, increasing average Gross Merchandise Value (GMV) by 8.4%.

Authors

Institutions

Publication Details

Published
2025-08-03
DOI
https://doi.org/10.1145/3711896.3737248
Primary Topic
Customer churn and segmentation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mini-Game Lifetime Value Prediction in WeChat

Shoujun Liu, Gong Chen, Aochuan Chen, Yifan Niu et al.
Customer churn and segmentation
article

Mini-Game Lifetime Value Prediction in WeChat

Shoujun Liu, Gong Chen, Aochuan Chen, Yifan Niu, Yang Liu, Jia Li, Yujie Sun, Ziyou Gao
article en

Abstract

The LifeTime Value (LTV) prediction, which endeavors to forecast the cumulative purchase contribution of a user to a particular item, remains a vital challenge that advertisers are keen to resolve. A precise LTV prediction system enhances the alignment of user interests with meticulously designed advertisements, thereby generating substantial profits for advertisers. Nonetheless, this issue is complicated by the paucity of data typically observed in real-world advertising scenarios. The purchase rate among registered users is often as critically low as 0.1%, resulting in a dataset where the majority of users make only several purchases. Consequently, there is insufficient supervisory signal for effectively training the LTV prediction model. An additional challenge emerges from the interdependencies among tasks with high correlation. It is a common practice to estimate a user's contribution to a game over a specified temporal interval. Varying the lengths of these intervals corresponds to distinct predictive tasks, which are highly correlated. For instance, predictions over a 7-day period are heavily reliant on forecasts made over a 3-day period, where exceptional cases can adversely affect the accuracy of both tasks. In order to comprehensively address the aforementioned challenges, we introduce an innovative framework denoted as Graph-Represented Pareto-Optimal LifeTime Value prediction (GRePO-LTV). Graph representation learning is initially employed to address the issue of data scarcity. Subsequently, Pareto-Optimization is utilized to manage the interdependence of prediction tasks. Our method is evaluated using a proprietary offline mini-game recommendation dataset in conjunction with an online A/B test. The implementation of our method results in a significant enhancement within the offline dataset. Moreover, the A/B test demonstrates encouraging outcomes, increasing average Gross Merchandise Value (GMV) by 8.4%.

Guangdong University of Technology (CN), Hong Kong University of Science and Technology (HK), Tencent (China) (CN), University of Hong Kong (HK)
Tencent
Openalex Percentile: Top 75%
Customer churn and segmentation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.