Past lives, present learners: Future directions for history education in virtual reality

This study investigates the relationship between presence and learning outcomes in Virtual Reality (VR) environments, with a focus on both cognitive and affective learning. Using the Anne Frank VR House , a virtual replica of a hiding place for a group of Jewish people during World War II, 74 university students explored how the feeling of presence affects knowledge acquisition and perspective-taking. The results showed a significant positive correlation between presence and perspective-taking, but no effect on knowledge acquisition, meaning that a higher sense of presence predicted higher perspective-taking, while knowledge scores did not. These findings highlight VR's potential to create a sense of presence and thus foster emotional engagement in history education, suggesting that empathy-driven learning may be an effective way to engage students with complex socio-political issues beyond factual knowledge.

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Publication Details

Journal
Computers & Education X Reality
Published
2025-07-19
DOI
https://doi.org/10.1016/j.cexr.2025.100114
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

Past lives, present learners: Future directions for history education in virtual reality

Miriam Mulders, Kristian H. Träg, Lilly Kaninski, Lara Rahner
1 citations
Computers & Education X Reality
Virtual Reality Applications and Impacts
1.94
article

Past lives, present learners: Future directions for history education in virtual reality

Miriam Mulders, Kristian H. Träg, Lilly Kaninski, Lara Rahner
article en
1 citations

Abstract

This study investigates the relationship between presence and learning outcomes in Virtual Reality (VR) environments, with a focus on both cognitive and affective learning. Using the Anne Frank VR House , a virtual replica of a hiding place for a group of Jewish people during World War II, 74 university students explored how the feeling of presence affects knowledge acquisition and perspective-taking. The results showed a significant positive correlation between presence and perspective-taking, but no effect on knowledge acquisition, meaning that a higher sense of presence predicted higher perspective-taking, while knowledge scores did not. These findings highlight VR's potential to create a sense of presence and thus foster emotional engagement in history education, suggesting that empathy-driven learning may be an effective way to engage students with complex socio-political issues beyond factual knowledge.

Computers & Education X RealityVol. 7
University of Duisburg-Essen (DE)
Quality Education
Openalex Percentile: Top 14%
Virtual Reality Applications and Impacts
1.94
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Past lives, present learners: Future directions for history education in virtual reality — Miriam Mulders, Kristian H. Träg, et al. · Computers & Education X Reality (2025) | TGRS Research Map | TGRS