Past lives, present learners: Future directions for history education in virtual reality
This study investigates the relationship between presence and learning outcomes in Virtual Reality (VR) environments, with a focus on both cognitive and affective learning. Using the Anne Frank VR House , a virtual replica of a hiding place for a group of Jewish people during World War II, 74 university students explored how the feeling of presence affects knowledge acquisition and perspective-taking. The results showed a significant positive correlation between presence and perspective-taking, but no effect on knowledge acquisition, meaning that a higher sense of presence predicted higher perspective-taking, while knowledge scores did not. These findings highlight VR's potential to create a sense of presence and thus foster emotional engagement in history education, suggesting that empathy-driven learning may be an effective way to engage students with complex socio-political issues beyond factual knowledge.
Authors
- Miriam Mulders (ORCID: https://orcid.org/0000-0003-0683-2310)
- Kristian H. Träg (ORCID: https://orcid.org/0009-0004-4557-2026)
- Lilly Kaninski
- Lara Rahner
Institutions
- University of Duisburg-Essen (DE)
Publication Details
- Journal
- Computers & Education X Reality
- Published
- 2025-07-19
- DOI
- https://doi.org/10.1016/j.cexr.2025.100114
- Citations
- 1
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 1.94