Influences of noise type and gamification on speech-in-noise performance for those with mild traumatic brain injury

Difficulty hearing speech in noise is a common complaint among patients with mild traumatic brain injury (mTBI). The cause is not well understood, and effective testing and treatment of this complaint is lacking. The goal of this pilot project was to determine whether noise type or gamification affects speech in noise performance for participants with mTBI history. Participants with and without a history of mTBI completed a gamified version of a speech in noise task. First, participants completed a version with “garbled” speech maskers in which the speech spectra and modulations were preserved but the correlations across spectral bands were perturbed. Next, participants completed a version with traditional speech maskers. A subset of the participants also completed a different gamified version of the task with speech maskers only. While the groups did not perform significantly differently, there was an effect of noise type and gamified test version on performance in the speech-in-noise task. These results indicate the potential utility of gamification and “garbled” speech maskers in assessing speech-in-noise ability. Future directions include collecting a larger sample and comparing with self-report measures to explore whether game or noise type performance are more strongly correlated with reported mTBI symptoms.

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Publication Details

Journal
The Journal of the Acoustical Society of America
Published
2025-04-01
DOI
https://doi.org/10.1121/10.0037295
Primary Topic
Traumatic Brain Injury Research
Type
article
Field-Weighted Citation Impact
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article

Influences of noise type and gamification on speech-in-noise performance for those with mild traumatic brain injury

E. Sebastian Lelo de Larrea-Mancera, Lauren Charney, Frederick J. Gallun, Karen García et al.
The Journal of the Acoustical Society of America
Traumatic Brain Injury Research
article

Influences of noise type and gamification on speech-in-noise performance for those with mild traumatic brain injury

E. Sebastian Lelo de Larrea-Mancera, Lauren Charney, Frederick J. Gallun, Karen García, Conner Corbett
article en

Abstract

Difficulty hearing speech in noise is a common complaint among patients with mild traumatic brain injury (mTBI). The cause is not well understood, and effective testing and treatment of this complaint is lacking. The goal of this pilot project was to determine whether noise type or gamification affects speech in noise performance for participants with mTBI history. Participants with and without a history of mTBI completed a gamified version of a speech in noise task. First, participants completed a version with “garbled” speech maskers in which the speech spectra and modulations were preserved but the correlations across spectral bands were perturbed. Next, participants completed a version with traditional speech maskers. A subset of the participants also completed a different gamified version of the task with speech maskers only. While the groups did not perform significantly differently, there was an effect of noise type and gamified test version on performance in the speech-in-noise task. These results indicate the potential utility of gamification and “garbled” speech maskers in assessing speech-in-noise ability. Future directions include collecting a larger sample and comparing with self-report measures to explore whether game or noise type performance are more strongly correlated with reported mTBI symptoms.

The Journal of the Acoustical Society of AmericaVol. 157(4_Supplement)
Oregon Health & Science University (US)
Openalex Percentile: Top 73%
Traumatic Brain Injury Research
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