Virtual reality potential as a platform to measure listening effort

Virtual reality (VR) is usually used to simulate complex visual scenes with a head-mounted display (HMD). However, VR can also be used to obtain better control over the visual environment and to monitor ocular dynamics during listening experiments. In this study, a low-cost HMD was used to track eye gaze and pupil diameter during a dichotic listening task in a simple virtual environment that simulated a computer display. The pupillometry results from the VR environment were compared to those obtained on the same task with a desktop monitor research-grade eye tracker. Participants recalled digits in the right ear and ignored interfering digits in the left ear. It was hypothesized that greater pupil dilation would be observed for dichotic compared to monotic listening with both HMD and research-grade eye trackers. Preliminary data support this hypothesis. The HMD was also evaluated for its potential to collect eye-tracking data in tablet-based clinical speech-in-noise tasks not originally designed for pupillometry. Results suggest that the task-evoked pupil response can be measured with the HMD on clinical tasks and a VR-based system has potential as a low-cost clinical tool to collect objective measures of listening effort.

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Publication Details

Journal
The Journal of the Acoustical Society of America
Published
2025-04-01
DOI
https://doi.org/10.1121/10.0037749
Primary Topic
Diverse Interdisciplinary Research Innovations
Type
article
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article

Virtual reality potential as a platform to measure listening effort

Ian Phillips, Stefanie E. Kuchinsky, Kristina DeRoy Milvae, Jacob S. Lefler et al.
The Journal of the Acoustical Society of America
Diverse Interdisciplinary Research Innovations
article

Virtual reality potential as a platform to measure listening effort

Ian Phillips, Stefanie E. Kuchinsky, Kristina DeRoy Milvae, Jacob S. Lefler, Douglas S. Brungart, Mythili Thamilchelvam, Shifali Chambers, Uzaira Sethi
article en

Abstract

Virtual reality (VR) is usually used to simulate complex visual scenes with a head-mounted display (HMD). However, VR can also be used to obtain better control over the visual environment and to monitor ocular dynamics during listening experiments. In this study, a low-cost HMD was used to track eye gaze and pupil diameter during a dichotic listening task in a simple virtual environment that simulated a computer display. The pupillometry results from the VR environment were compared to those obtained on the same task with a desktop monitor research-grade eye tracker. Participants recalled digits in the right ear and ignored interfering digits in the left ear. It was hypothesized that greater pupil dilation would be observed for dichotic compared to monotic listening with both HMD and research-grade eye trackers. Preliminary data support this hypothesis. The HMD was also evaluated for its potential to collect eye-tracking data in tablet-based clinical speech-in-noise tasks not originally designed for pupillometry. Results suggest that the task-evoked pupil response can be measured with the HMD on clinical tasks and a VR-based system has potential as a low-cost clinical tool to collect objective measures of listening effort.

The Journal of the Acoustical Society of AmericaVol. 157(4_Supplement)
Walter Reed National Military Medical Center (US), University at Buffalo, State University of New York (US)
Openalex Percentile: Top 77%
Diverse Interdisciplinary Research Innovations
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Virtual reality potential as a platform to measure listening effort — Ian Phillips, Stefanie E. Kuchinsky, et al. · The Journal of the Acoustical Society of America (2025) | TGRS Research Map | TGRS