Subjective and objective validation of a virtual reality system as a tool for studying speech intelligibility in architectural spaces

Speech is essential for communication, but poor acoustics can disrupt it. Studying how indoor architectural features affect speech perception is key for boosting communication. Virtual Reality (VR) systems allow the auralization of realistic auditory scenarios, enabling and easing controlled studies of Speech Intelligibility (SI) in different architectural spaces. This study builds on previous research presenting and objectively validating a cost-effective VR setup—16 speakers synced with a VR headset—and evaluates its adequacy for perceived SI assessments. Thirteen subjects underwent SI tests in a reverberant lecture room and its VR reproduction, within five auditory scenarios varying in target speech spatial configurations and masking noise type. Speech Reception Threshold results indicate alignment between real and virtual settings for all scenarios. Subjective ratings further confirm a good coherence between real and virtual auditory experience, supporting the system validity.

Authors

Institutions

Publication Details

Journal
The Journal of the Acoustical Society of America
Published
2025-04-01
DOI
https://doi.org/10.1121/10.0037846
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Subjective and objective validation of a virtual reality system as a tool for studying speech intelligibility in architectural spaces

Fabrizio Riente, Arianna Astolfi, Angela Guastamacchia, Louena Shtrepi et al.
The Journal of the Acoustical Society of America
Noise Effects and Management
article

Subjective and objective validation of a virtual reality system as a tool for studying speech intelligibility in architectural spaces

Fabrizio Riente, Arianna Astolfi, Angela Guastamacchia, Louena Shtrepi, Franco Pellerey, Giuseppina Emma Puglisi, Riccardo Rosso
article en

Abstract

Speech is essential for communication, but poor acoustics can disrupt it. Studying how indoor architectural features affect speech perception is key for boosting communication. Virtual Reality (VR) systems allow the auralization of realistic auditory scenarios, enabling and easing controlled studies of Speech Intelligibility (SI) in different architectural spaces. This study builds on previous research presenting and objectively validating a cost-effective VR setup—16 speakers synced with a VR headset—and evaluates its adequacy for perceived SI assessments. Thirteen subjects underwent SI tests in a reverberant lecture room and its VR reproduction, within five auditory scenarios varying in target speech spatial configurations and masking noise type. Speech Reception Threshold results indicate alignment between real and virtual settings for all scenarios. Subjective ratings further confirm a good coherence between real and virtual auditory experience, supporting the system validity.

The Journal of the Acoustical Society of AmericaVol. 157(4_Supplement)
Politecnico di Torino (IT)
Openalex Percentile: Top 74%
Noise Effects and Management
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.