Caffeine Source and Shooting Performance Among Esports Players: Coffee Versus Energy Drink

This study investigated the effects of two caffeine sources (coffee and energy drink) on the shooting performance and reaction time of nine first-person shooter esports players (eight males, one female; age = 23.7 ± 3.1 years). Participants completed three experimental trials, consuming either a water control or 151 mg of caffeine from both a coffee (COF) and sugar-free energy drink (END). Participants completed two shooting tasks on the KovaaK’s first-person shooter aim trainer (static clicking and reactive tracking), a Psychomotor Vigilance Test, and a subjective ratings questionnaire at four time points: baseline, 60 min, 80 min, and 100 min posttreatment. Irrespective of source, caffeine significantly improved static clicking and reactive tracking shooting performance, as well as reaction time on the Psychomotor Vigilance Test. Caffeine improved ratings of alertness, tiredness, and overall mood, and increased jitteriness, while only END decreased ratings of hunger. Participants expected better performance with COF and END, but no associations were found between improved performance and expectancy. In summary, irrespective of source, COF and END improves the shooting performance and reaction time of first-person shooter esports players, with improvements not associated with expectations of caffeine efficacy.

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Publication Details

Journal
Journal of Electronic Gaming and Esports
Published
2025-01-01
DOI
https://doi.org/10.1123/jege.2025-0003
Primary Topic
Coffee research and impacts
Type
article
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article

Caffeine Source and Shooting Performance Among Esports Players: Coffee Versus Energy Drink

Neil P. King, Daniel Johnson, Michael G. Trotter, Ethan J. Rogers
Journal of Electronic Gaming and Esports
Coffee research and impacts
article

Caffeine Source and Shooting Performance Among Esports Players: Coffee Versus Energy Drink

Neil P. King, Daniel Johnson, Michael G. Trotter, Ethan J. Rogers
article en

Abstract

This study investigated the effects of two caffeine sources (coffee and energy drink) on the shooting performance and reaction time of nine first-person shooter esports players (eight males, one female; age = 23.7 ± 3.1 years). Participants completed three experimental trials, consuming either a water control or 151 mg of caffeine from both a coffee (COF) and sugar-free energy drink (END). Participants completed two shooting tasks on the KovaaK’s first-person shooter aim trainer (static clicking and reactive tracking), a Psychomotor Vigilance Test, and a subjective ratings questionnaire at four time points: baseline, 60 min, 80 min, and 100 min posttreatment. Irrespective of source, caffeine significantly improved static clicking and reactive tracking shooting performance, as well as reaction time on the Psychomotor Vigilance Test. Caffeine improved ratings of alertness, tiredness, and overall mood, and increased jitteriness, while only END decreased ratings of hunger. Participants expected better performance with COF and END, but no associations were found between improved performance and expectancy. In summary, irrespective of source, COF and END improves the shooting performance and reaction time of first-person shooter esports players, with improvements not associated with expectations of caffeine efficacy.

Journal of Electronic Gaming and EsportsVol. 3(1)
Queensland University of Technology (AU), Halmstad University (SE)
Openalex Percentile: Top 78%
Coffee research and impacts
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Caffeine Source and Shooting Performance Among Esports Players: Coffee Versus Energy Drink — Neil P. King, Daniel Johnson, et al. · Journal of Electronic Gaming and Esports (2025) | TGRS Research Map | TGRS