ENHANCING MATHEMATICAL COMPETENCE THROUGH PEER TUTORING AND GAME-BASED LEARNING STRATEGIES: A QUASI-EXPERIMENTAL STUDY

The study’s purpose was to determine how peer tutoring and game-based learning strategies influence the mathematical competence of 60 grade 5 & 6 learners. Quasi-Experimental approach was conducted using a 30-item questionnaire on mathematical concepts and problems employing a modified Solomon Four Group design. The study was conducted at Pangutosan Elementary School located in Nabunturan, Davao de Oro. The pre-test and post-test scores were statistically treated to determine the significant difference between the variables being compared. The results revealed that there is a significant difference between the pre-test and post-test scores in all groups indicating an increase in the scores of learners after the administration of the interventions. Additionally, results of the ANOVA for the post test of the three groups revealed that there is a statistically significant difference in the post-test scores of the three groups. Thus, it is recommended that School administrators and teachers to promote policy guidelines and instructional modules that integrate peer tutoring and game-based learning as pedagogical tools in the K-12 curriculum.

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Publication Details

Journal
Cognizance Journal of Multidisciplinary Studies
Published
2025-07-30
DOI
https://doi.org/10.47760/cognizance.2025.v05i07.049
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

ENHANCING MATHEMATICAL COMPETENCE THROUGH PEER TUTORING AND GAME-BASED LEARNING STRATEGIES: A QUASI-EXPERIMENTAL STUDY

Felinita III R. Doronio, JHUNAFIL R. JAVINEZ
Cognizance Journal of Multidisciplinary Studies
Mathematics Education and Pedagogy
article

ENHANCING MATHEMATICAL COMPETENCE THROUGH PEER TUTORING AND GAME-BASED LEARNING STRATEGIES: A QUASI-EXPERIMENTAL STUDY

Felinita III R. Doronio, JHUNAFIL R. JAVINEZ
article en

Abstract

The study’s purpose was to determine how peer tutoring and game-based learning strategies influence the mathematical competence of 60 grade 5 & 6 learners. Quasi-Experimental approach was conducted using a 30-item questionnaire on mathematical concepts and problems employing a modified Solomon Four Group design. The study was conducted at Pangutosan Elementary School located in Nabunturan, Davao de Oro. The pre-test and post-test scores were statistically treated to determine the significant difference between the variables being compared. The results revealed that there is a significant difference between the pre-test and post-test scores in all groups indicating an increase in the scores of learners after the administration of the interventions. Additionally, results of the ANOVA for the post test of the three groups revealed that there is a statistically significant difference in the post-test scores of the three groups. Thus, it is recommended that School administrators and teachers to promote policy guidelines and instructional modules that integrate peer tutoring and game-based learning as pedagogical tools in the K-12 curriculum.

Cognizance Journal of Multidisciplinary StudiesVol. 5(7)
Ateneo de Davao University (PH)
Openalex Percentile: Top 72%
Mathematics Education and Pedagogy
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ENHANCING MATHEMATICAL COMPETENCE THROUGH PEER TUTORING AND GAME-BASED LEARNING STRATEGIES: A QUASI-EXPERIMENTAL STUDY — Felinita III R. Doronio, JHUNAFIL R. JAVINEZ · Cognizance Journal of Multidisciplinary Studies (2025) | TGRS Research Map | TGRS