Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Informatika di SMP Negeri 7 Kuningan

This study aims to develop interactive learning multimedia based on Smart Apps Creator (SAC) as a solution to the lack of engaging and interactive media in informatics learning at SMP Negeri 7 Kuningan. The development method used was the APPED (Analysis, Planning, Production, Evaluation, Dissemination) model. The research subjects were 40 seventh-grade H students. Data collection techniques included observation, interviews, and questionnaires. Data were analyzed descriptively quantitatively. Validation was conducted by media experts and subject matter experts. The results showed that this interactive learning media was highly effective based on alpha and beta testing, with an average score of 88% (categorized as "Very Effective"). Student response to the media was also high, with a percentage of 86% (categorized as "Very Good").

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-03
DOI
https://doi.org/10.54373/imeij.v6i5.3898
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Informatika di SMP Negeri 7 Kuningan

Aas Siti Sofiyah, Hifni Fitriah Nurjanah
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Pengembangan Multimedia Pembelajaran Interaktif Pada Mata Pelajaran Informatika di SMP Negeri 7 Kuningan

Aas Siti Sofiyah, Hifni Fitriah Nurjanah
article en

Abstract

This study aims to develop interactive learning multimedia based on Smart Apps Creator (SAC) as a solution to the lack of engaging and interactive media in informatics learning at SMP Negeri 7 Kuningan. The development method used was the APPED (Analysis, Planning, Production, Evaluation, Dissemination) model. The research subjects were 40 seventh-grade H students. Data collection techniques included observation, interviews, and questionnaires. Data were analyzed descriptively quantitatively. Validation was conducted by media experts and subject matter experts. The results showed that this interactive learning media was highly effective based on alpha and beta testing, with an average score of 88% (categorized as "Very Effective"). Student response to the media was also high, with a percentage of 86% (categorized as "Very Good").

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 72%
Educational Methods and Media Use
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