Peningkatan Minat Belajar Siswa Melalui Game Based Learning Berbasis Tebak Kata pada Materi Bahaya Merokok, Minuman Keras dan Narkoba

The present study posits that the utilization of the play approach is efficacious in enhancing students' motivation to learn in school activities. The findings of the research indicate that play activities encourage students to be more active and creative. The implementation of this research, which took place in two cycles, involved a specific classroom action. The results of this implementation provided evidence that the play approach can serve as an appropriate alternative to increase students' active participation in learning activities. A substantial increase in learning motivation was observed following the implementation of the strategy. This finding is supported by data collected through observation, documentation, and questionnaires. The study's findings indicate that the play approach has the potential to significantly enhance the interest and learning motivation of students in class V A ICP SD Laboratorium UM in learning activities. Consequently, the implementation of this approach in learning activities is strongly advocated to foster a more conducive and effective learning environment.

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Publication Details

Journal
SPRINTER Jurnal Ilmu Olahraga
Published
2025-06-16
DOI
https://doi.org/10.46838/spr.v6i2.733
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Peningkatan Minat Belajar Siswa Melalui Game Based Learning Berbasis Tebak Kata pada Materi Bahaya Merokok, Minuman Keras dan Narkoba

Denata Novenda Afgenesya, Lokananta Teguh Hari Wiguno, Anang Marzuqi
SPRINTER Jurnal Ilmu Olahraga
Educational Methods and Media Use
article

Peningkatan Minat Belajar Siswa Melalui Game Based Learning Berbasis Tebak Kata pada Materi Bahaya Merokok, Minuman Keras dan Narkoba

Denata Novenda Afgenesya, Lokananta Teguh Hari Wiguno, Anang Marzuqi
article en

Abstract

The present study posits that the utilization of the play approach is efficacious in enhancing students' motivation to learn in school activities. The findings of the research indicate that play activities encourage students to be more active and creative. The implementation of this research, which took place in two cycles, involved a specific classroom action. The results of this implementation provided evidence that the play approach can serve as an appropriate alternative to increase students' active participation in learning activities. A substantial increase in learning motivation was observed following the implementation of the strategy. This finding is supported by data collected through observation, documentation, and questionnaires. The study's findings indicate that the play approach has the potential to significantly enhance the interest and learning motivation of students in class V A ICP SD Laboratorium UM in learning activities. Consequently, the implementation of this approach in learning activities is strongly advocated to foster a more conducive and effective learning environment.

SPRINTER Jurnal Ilmu OlahragaVol. 6(2)
State University of Malang (ID), Universitas Muhammadiyah Malang (ID)
Openalex Percentile: Top 72%
Educational Methods and Media Use
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Peningkatan Minat Belajar Siswa Melalui Game Based Learning Berbasis Tebak Kata pada Materi Bahaya Merokok, Minuman Keras dan Narkoba — Denata Novenda Afgenesya, Lokananta Teguh Hari Wiguno, et al. · SPRINTER Jurnal Ilmu Olahraga (2025) | TGRS Research Map | TGRS