Gamification in Physics: Enhancing Learning Through Interactive Web Tools (BrainPhy)

This paper presents the development of a web-based educational platform that applies gamification principles to enhance the learning of thermal concepts in the International General Certificate of Secondary Education’s (IGCSE) physics curriculum. Through interactive simulations and engaging challenges, students are encouraged to explore complex thermal phenomena in a fun and motivating environment. The platform aims to improve comprehension and fosters collaboration among peers, making the learning experience more dynamic and enjoyable. The platform is designed to improve students’ understanding of heat-related topics by integrating simulations, real-time feedback, quizzes, and motivational features such as experience points and rewards. The system was built using the Game Development Life Cycle model, which includes initiation, pre-production, production, and testing phases. A pilot evaluation involving 149 students aged 16 and 17 demonstrated that the platform is user-friendly, promotes engagement, and supports conceptual clarity in thermal physics.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.907000106
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gamification in Physics: Enhancing Learning Through Interactive Web Tools (BrainPhy)

Rosida Ahmad Junid, Nur Hasni Nasrudin, Samsiah Ahmad, Muhammad Mirza Amirun Niza
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Gamification in Physics: Enhancing Learning Through Interactive Web Tools (BrainPhy)

Rosida Ahmad Junid, Nur Hasni Nasrudin, Samsiah Ahmad, Muhammad Mirza Amirun Niza
article en

Abstract

This paper presents the development of a web-based educational platform that applies gamification principles to enhance the learning of thermal concepts in the International General Certificate of Secondary Education’s (IGCSE) physics curriculum. Through interactive simulations and engaging challenges, students are encouraged to explore complex thermal phenomena in a fun and motivating environment. The platform aims to improve comprehension and fosters collaboration among peers, making the learning experience more dynamic and enjoyable. The platform is designed to improve students’ understanding of heat-related topics by integrating simulations, real-time feedback, quizzes, and motivational features such as experience points and rewards. The system was built using the Game Development Life Cycle model, which includes initiation, pre-production, production, and testing phases. A pilot evaluation involving 149 students aged 16 and 17 demonstrated that the platform is user-friendly, promotes engagement, and supports conceptual clarity in thermal physics.

International Journal of Research and Innovation in Social ScienceVol. IX(VII)
Openalex Percentile: Top 80%
Educational Games and Gamification
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