GO AND GAMIFY AWAY

This workshop aims to test and operationalize Gamify Away, an innovative, gamified framework designed to meet the specific needs of target groups while equipping participants with organizational game design competencies.Gamify Away is an ongoing development tool, originally conceived as part of a PhD project focused on the intersection of education and games in museums, and, in this case, it is especially oriented towards collections risk management.In today's fast-paced world, where information and demands are overwhelming, professionals often struggle to integrate engaging, game-based activities to increase fruition as well as knowledge.Gamify Away may offer a practical solution, providing a simple, adaptable, and hands-on tool for educators and mediators.The workshop will adopt a hands-on approach methodology that will guide participants through the process of game creation using the framework.The session is designed for 20 participants, divided into 4 groups of 5 members.Each group will have access to a toolkit comprising a board game, dice, cards, and other tools such as markers, pens, and small figurines, that will help participants brainstorm a game narrative and, by the end of the workshop, present their game synopsis based on the educational objectives and outcomes, and game mechanics that they have decided upon.Participants are expected to leave with practical knowledge of how to develop educational games tailored to their specific contexts, empowered to create new, engaging game-based learning experiences.

Publication Details

Journal
Education and new developments
Published
2025-06-28
DOI
https://doi.org/10.36315/2025v1end129
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

GO AND GAMIFY AWAY

Education and new developments
Educational Games and Gamification
article

GO AND GAMIFY AWAY

article en

Abstract

This workshop aims to test and operationalize Gamify Away, an innovative, gamified framework designed to meet the specific needs of target groups while equipping participants with organizational game design competencies.Gamify Away is an ongoing development tool, originally conceived as part of a PhD project focused on the intersection of education and games in museums, and, in this case, it is especially oriented towards collections risk management.In today's fast-paced world, where information and demands are overwhelming, professionals often struggle to integrate engaging, game-based activities to increase fruition as well as knowledge.Gamify Away may offer a practical solution, providing a simple, adaptable, and hands-on tool for educators and mediators.The workshop will adopt a hands-on approach methodology that will guide participants through the process of game creation using the framework.The session is designed for 20 participants, divided into 4 groups of 5 members.Each group will have access to a toolkit comprising a board game, dice, cards, and other tools such as markers, pens, and small figurines, that will help participants brainstorm a game narrative and, by the end of the workshop, present their game synopsis based on the educational objectives and outcomes, and game mechanics that they have decided upon.Participants are expected to leave with practical knowledge of how to develop educational games tailored to their specific contexts, empowered to create new, engaging game-based learning experiences.

Education and new developments
Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 80%
Educational Games and Gamification
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