Liquid Organizations: Topological Restructuring in Metaverse Workspaces

This study examines the development of “liquid organisations” within the context of work in the metaverses, focusing on the ways spatial and virtual reality technologies profoundly reorganise the topology of the organisation and supersede traditional hierarchical frameworks. Using the concepts of spatial sociology and organisational theory, we construct a transformation framework that outlines significant aspects of change which include reconfiguration of space, mechanisms of visibility, dynamic arrangements, and fluid representation. Our analysis shows how metaverse environments eliminate physical proximity as a determining factor of organisational domination and influence, create reciprocal visibility that defies traditional surveillance backlash, permit agile team formation through topological responsiveness, and allow disruption of status representations through plastic representation. All these changes collectively constitute dissolving stagnant bureaucratic frameworks for more flexible ones. These changes are profoundly impactful for fundamental concerns of coordination and control in post-physical environments and identity situational to the organisation. This work enhances the understanding of the spatial redesign in metaverse workspaces as an enabling factor to structurally reimagine organisational design while simultaneously posing grave hardships to governance, equity, and inclusion within virtually performed enacted organisational structures.

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Publication Details

Journal
Innovative Organizational Design
Published
2025-05-24
DOI
https://doi.org/10.63808/iod.v1i1.51
Primary Topic
Business Strategy and Innovation
Type
article
Field-Weighted Citation Impact
0.00
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article

Liquid Organizations: Topological Restructuring in Metaverse Workspaces

Lukas Brunner
Innovative Organizational Design
Business Strategy and Innovation
article

Liquid Organizations: Topological Restructuring in Metaverse Workspaces

Lukas Brunner
article en

Abstract

This study examines the development of “liquid organisations” within the context of work in the metaverses, focusing on the ways spatial and virtual reality technologies profoundly reorganise the topology of the organisation and supersede traditional hierarchical frameworks. Using the concepts of spatial sociology and organisational theory, we construct a transformation framework that outlines significant aspects of change which include reconfiguration of space, mechanisms of visibility, dynamic arrangements, and fluid representation. Our analysis shows how metaverse environments eliminate physical proximity as a determining factor of organisational domination and influence, create reciprocal visibility that defies traditional surveillance backlash, permit agile team formation through topological responsiveness, and allow disruption of status representations through plastic representation. All these changes collectively constitute dissolving stagnant bureaucratic frameworks for more flexible ones. These changes are profoundly impactful for fundamental concerns of coordination and control in post-physical environments and identity situational to the organisation. This work enhances the understanding of the spatial redesign in metaverse workspaces as an enabling factor to structurally reimagine organisational design while simultaneously posing grave hardships to governance, equity, and inclusion within virtually performed enacted organisational structures.

Innovative Organizational DesignVol. 1(1)
University of Liechtenstein (LI)
Openalex Percentile: Top 72%
Business Strategy and Innovation
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Liquid Organizations: Topological Restructuring in Metaverse Workspaces — Lukas Brunner · Innovative Organizational Design (2025) | TGRS Research Map | TGRS