Teyl by Using Songs and Games in Students’ Learning Motivation

This study aimed at finding out whether the use of songs and games in teaching English to young learners give an effect in students' learning motivation at MI Brawijaya Trowulan, Mojokerto. In order to achieve the goal of the study, quasi experimental design was utilized. In this study was used 2 classes as the sample, they are experimental group and control group. The questionnaires were used to collect the data. Then the data were analyzed by using Analysis of Covariance (ANCOVA) through SPSS 24. In the process of English teaching learning, the researcher applied 2 songs which are “Jobs Song” and “Eat and Drink All Day Long” and 2 games which are “Suit Game” and “The Mime Game”. The study revealed that TEYL by using songs and games could make young learners enjoy and feel fun the learning process, enthusiastic, become confident to perform, and involved to be participant. Consequently, the result of this study has enhanced the students’ learning motivation.

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Publication Details

Journal
Insights
Published
2025-03-27
DOI
https://doi.org/10.59923/insights.v2i1.195
Primary Topic
Educational Methods and Outcomes
Type
article
Field-Weighted Citation Impact
0.00
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article

Teyl by Using Songs and Games in Students’ Learning Motivation

Siti Ratna Sari
Insights
Educational Methods and Outcomes
article

Teyl by Using Songs and Games in Students’ Learning Motivation

Siti Ratna Sari
article en

Abstract

This study aimed at finding out whether the use of songs and games in teaching English to young learners give an effect in students' learning motivation at MI Brawijaya Trowulan, Mojokerto. In order to achieve the goal of the study, quasi experimental design was utilized. In this study was used 2 classes as the sample, they are experimental group and control group. The questionnaires were used to collect the data. Then the data were analyzed by using Analysis of Covariance (ANCOVA) through SPSS 24. In the process of English teaching learning, the researcher applied 2 songs which are “Jobs Song” and “Eat and Drink All Day Long” and 2 games which are “Suit Game” and “The Mime Game”. The study revealed that TEYL by using songs and games could make young learners enjoy and feel fun the learning process, enthusiastic, become confident to perform, and involved to be participant. Consequently, the result of this study has enhanced the students’ learning motivation.

InsightsVol. 2(1)
Universitas PGRI Semarang (ID), Universitas Muhammadiyah Tapanuli Selatan (ID)
Openalex Percentile: Top 79%
Educational Methods and Outcomes
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Teyl by Using Songs and Games in Students’ Learning Motivation — Siti Ratna Sari · Insights (2025) | TGRS Research Map | TGRS