Studying Video Games: Current Research and Approaches, Prospects and Limitations

The article is devoted to the sociological study of video games as a significant multidimensional socio-cultural and socio-technical phenomenon of modern digital culture. Video games function not only as a form of leisure but also as a complex social institution and a multifaceted object of analysis. The study examines principal cur-rent sociological approaches, including platform sociology, digital ethnography, the cultural sociology of digital consumption, critical sociology, and socio-material frameworks. Particular attention is paid to prospects for fu-ture research – such as interdisciplinarity, emerging technologies, and cross-cultural analysis – as well as exist-ing limitations encompassing methodological, theoretical, and the inherent dynamism of the subject matter. The article underscores the importance of sociological reflection on video games for understanding the trans-formations of modern digital society driven by digitalization, the emergence of platform logic as the dominant economic and social model, shifts in communication modalities, identity construction, and the organization of collective action.

Authors

Publication Details

Journal
Теория и практика общественного развития
Published
2025-07-30
DOI
https://doi.org/10.24158/tipor.2025.7.12
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Studying Video Games: Current Research and Approaches, Prospects and Limitations

Denis O. Marakhovskii
Теория и практика общественного развития
Digital Games and Media
article

Studying Video Games: Current Research and Approaches, Prospects and Limitations

Denis O. Marakhovskii
article en

Abstract

The article is devoted to the sociological study of video games as a significant multidimensional socio-cultural and socio-technical phenomenon of modern digital culture. Video games function not only as a form of leisure but also as a complex social institution and a multifaceted object of analysis. The study examines principal cur-rent sociological approaches, including platform sociology, digital ethnography, the cultural sociology of digital consumption, critical sociology, and socio-material frameworks. Particular attention is paid to prospects for fu-ture research – such as interdisciplinarity, emerging technologies, and cross-cultural analysis – as well as exist-ing limitations encompassing methodological, theoretical, and the inherent dynamism of the subject matter. The article underscores the importance of sociological reflection on video games for understanding the trans-formations of modern digital society driven by digitalization, the emergence of platform logic as the dominant economic and social model, shifts in communication modalities, identity construction, and the organization of collective action.

Теория и практика общественного развития(7)
Openalex Percentile: Top 75%
Digital Games and Media
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Studying Video Games: Current Research and Approaches, Prospects and Limitations — Denis O. Marakhovskii · Теория и практика общественного развития (2025) | TGRS Research Map | TGRS