Massively multiplayer online games and social capital: A systematic literature review

Video gaming has historically been regarded as a pastime with addictive potential and has subsequently been the subject of public scrutiny, in media and academia. In the early 2000s, massively multiplayer online games (MMO) in particular were the locus of addiction-centred debates. However, over time different avenues of research into the outcomes of MMOs have opened up, honing in on social and psychological consequences. The present systematic literature review organises and examines research on the social impact of playing MMOs on their players, analysing a sample of 22 studies leaning on the PRISMA framework. The results indicate that a number of facets adhering to MMO gameplay, such as collective play, game involvement and being part of a community are beneficial to an individual's social capital and related concepts, while gaming time was a significant negative predictor. Offline social capital and leadership research were scarcely present in the collected studies, however the results imply a positive relation between MMO gameplay and these variables. Overall, the results suggest a high potential for transferability of social capital, even so there seems to be diminishing returns. Beyond a certain threshold of gaming time, the relation becomes negative, indicating the importance of balanced engagement. • MMO gameplay correlates positively with social capital. • Online social capital correlates with offline social capital. • Being part of a community in-game is beneficial to the creation of social capital. • Excessive time spent playing shows adverse effects on social capital.

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Publication Details

Journal
Social Sciences & Humanities Open
Published
2025-01-01
DOI
https://doi.org/10.1016/j.ssaho.2025.101833
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
4.20
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article

Massively multiplayer online games and social capital: A systematic literature review

Robin Samuel, Gilles R. Scheifer
1 citations
Social Sciences & Humanities Open
Digital Games and Media
4.20
article

Massively multiplayer online games and social capital: A systematic literature review

Robin Samuel, Gilles R. Scheifer
article en
1 citations

Abstract

Video gaming has historically been regarded as a pastime with addictive potential and has subsequently been the subject of public scrutiny, in media and academia. In the early 2000s, massively multiplayer online games (MMO) in particular were the locus of addiction-centred debates. However, over time different avenues of research into the outcomes of MMOs have opened up, honing in on social and psychological consequences. The present systematic literature review organises and examines research on the social impact of playing MMOs on their players, analysing a sample of 22 studies leaning on the PRISMA framework. The results indicate that a number of facets adhering to MMO gameplay, such as collective play, game involvement and being part of a community are beneficial to an individual's social capital and related concepts, while gaming time was a significant negative predictor. Offline social capital and leadership research were scarcely present in the collected studies, however the results imply a positive relation between MMO gameplay and these variables. Overall, the results suggest a high potential for transferability of social capital, even so there seems to be diminishing returns. Beyond a certain threshold of gaming time, the relation becomes negative, indicating the importance of balanced engagement. • MMO gameplay correlates positively with social capital. • Online social capital correlates with offline social capital. • Being part of a community in-game is beneficial to the creation of social capital. • Excessive time spent playing shows adverse effects on social capital.

Social Sciences & Humanities OpenVol. 12
University of Luxembourg (LU), Luxembourg Institute of Science and Technology (LU), Luxembourg Institute of Socio-Economic Research (LU)
Openalex Percentile: Top 6%
Digital Games and Media
4.20
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Massively multiplayer online games and social capital: A systematic literature review — Robin Samuel, Gilles R. Scheifer · Social Sciences & Humanities Open (2025) | TGRS Research Map | TGRS