Effectiveness of Game-Based Education on Knowledge Levels among Hypertensive Patients at Public Health Centre in Yogyakarta

ackground: Hypertension is a significant risk factor for cardiovascular and cerebrovascular diseases and is the focus of ongoing global research. In Indonesia, it is a leading cause of death and ranks among the top ten health issues in Yogyakarta. This study addresses the problem of inadequate knowledge about hypertension, which may result in poor self-care behaviour among patients. Several references suggest that using educational games enhances hypertensive patients' knowledge effectively. Therefore, this research aims to determine the effectiveness of game-based education interventions on knowledge levels among hypertensive patients. Methods: A quantitative analytical descriptive study was conducted involving forty-eight hypertensive patients who were purposively selected from a public health centre in Yogyakarta. These patients participated in an educational intervention for one week.

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Publication Details

Journal
The Malaysian Journal of Nursing
Published
2025-01-01
DOI
https://doi.org/10.31674/mjn.2025.v17i01.017
Primary Topic
Public Health and Nutrition
Type
article
Field-Weighted Citation Impact
0.00
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article

Effectiveness of Game-Based Education on Knowledge Levels among Hypertensive Patients at Public Health Centre in Yogyakarta

Agnes Mahayanti, Theresia Tatik Pujiastuti, Hildagardis Meliyani Erista Nai
The Malaysian Journal of Nursing
Public Health and Nutrition
article

Effectiveness of Game-Based Education on Knowledge Levels among Hypertensive Patients at Public Health Centre in Yogyakarta

Agnes Mahayanti, Theresia Tatik Pujiastuti, Hildagardis Meliyani Erista Nai
article en

Abstract

ackground: Hypertension is a significant risk factor for cardiovascular and cerebrovascular diseases and is the focus of ongoing global research. In Indonesia, it is a leading cause of death and ranks among the top ten health issues in Yogyakarta. This study addresses the problem of inadequate knowledge about hypertension, which may result in poor self-care behaviour among patients. Several references suggest that using educational games enhances hypertensive patients' knowledge effectively. Therefore, this research aims to determine the effectiveness of game-based education interventions on knowledge levels among hypertensive patients. Methods: A quantitative analytical descriptive study was conducted involving forty-eight hypertensive patients who were purposively selected from a public health centre in Yogyakarta. These patients participated in an educational intervention for one week.

The Malaysian Journal of NursingVol. 17(01)
Panti Rapih Hospital (ID)
Openalex Percentile: Top 73%
Public Health and Nutrition
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