Effectiveness of Game-Based Education on Knowledge Levels among Hypertensive Patients at Public Health Centre in Yogyakarta
ackground: Hypertension is a significant risk factor for cardiovascular and cerebrovascular diseases and is the focus of ongoing global research. In Indonesia, it is a leading cause of death and ranks among the top ten health issues in Yogyakarta. This study addresses the problem of inadequate knowledge about hypertension, which may result in poor self-care behaviour among patients. Several references suggest that using educational games enhances hypertensive patients' knowledge effectively. Therefore, this research aims to determine the effectiveness of game-based education interventions on knowledge levels among hypertensive patients. Methods: A quantitative analytical descriptive study was conducted involving forty-eight hypertensive patients who were purposively selected from a public health centre in Yogyakarta. These patients participated in an educational intervention for one week.
Authors
- Agnes Mahayanti
- Theresia Tatik Pujiastuti (ORCID: https://orcid.org/0009-0001-8117-6061)
- Hildagardis Meliyani Erista Nai
Institutions
- Panti Rapih Hospital (ID)
Publication Details
- Journal
- The Malaysian Journal of Nursing
- Published
- 2025-01-01
- DOI
- https://doi.org/10.31674/mjn.2025.v17i01.017
- Primary Topic
- Public Health and Nutrition
- Type
- article
- Field-Weighted Citation Impact
- 0.00